TwinBahamut
First Post
I think MoogleEmpMog has the right idea. There are just so many new ways the game could be improved, and WotC itself has proven that.
Keep in mind, Swift actions and Immediate actions are not part of the 3.5 core rules, but they are universally necessary to every new set of rules made since, and they help clarify and simplify many things. Also, new class design paradigms like the Warlock and the Tome of Battle stuff have changed D&D, and some of that change deserves to be core.
Also, keep in mind that other forms of entertainment, like the videogame industry, evolve far more rapidly than a new version every decade. Compare Final Fantasy 1 to modern RPGs like Ar Tonelico, Wild ARMS 5, or Persona 3. The level of mechanical complexity and narrative quality has undergone an unbelievable change, almost entirely for the better, in a relatively short span of time. Entire new consoles and paradigms of design change more rapidly, such that Nintendo is already on its fifth whole generation of consoles, and a 23-year-old like me is starting to feel like an old grognard in the videogame community. It might very well be that D&D is losing ground to videogames and MMORPGs, or even boardgames and trading card games, because they are evolving more rapidly than D&D.
If nothing else, compare D&D to Wizard's other property, Magic the Gathering, which has progressed quite far because it is constantly releasing entirely new editions and blocks all the time. Or, compare it to other RPGs, where people on these boards celebrate new editions.
I am beginning to think that 4E is coming too slowly.
Keep in mind, Swift actions and Immediate actions are not part of the 3.5 core rules, but they are universally necessary to every new set of rules made since, and they help clarify and simplify many things. Also, new class design paradigms like the Warlock and the Tome of Battle stuff have changed D&D, and some of that change deserves to be core.
Also, keep in mind that other forms of entertainment, like the videogame industry, evolve far more rapidly than a new version every decade. Compare Final Fantasy 1 to modern RPGs like Ar Tonelico, Wild ARMS 5, or Persona 3. The level of mechanical complexity and narrative quality has undergone an unbelievable change, almost entirely for the better, in a relatively short span of time. Entire new consoles and paradigms of design change more rapidly, such that Nintendo is already on its fifth whole generation of consoles, and a 23-year-old like me is starting to feel like an old grognard in the videogame community. It might very well be that D&D is losing ground to videogames and MMORPGs, or even boardgames and trading card games, because they are evolving more rapidly than D&D.
If nothing else, compare D&D to Wizard's other property, Magic the Gathering, which has progressed quite far because it is constantly releasing entirely new editions and blocks all the time. Or, compare it to other RPGs, where people on these boards celebrate new editions.
I am beginning to think that 4E is coming too slowly.