MoogleEmpMog
First Post
Agamon said:3E is backwards-compatible, too. I've ran a few 1E adventures in 3E. My group converted their PCs from the 2E/3E hybrid we were playing to 3E. The problem is it's a pain in the backside. Even converting 3E to 3.5E can be a task (seen the RttToEE conversion? Yikes, it's huge!)
Converting from 2e to 3e is a pain in the rear. As a Spelljammer enthusiast, I'm well aware of this.
Converting from 3e to 3.5e is almost never necessary. Just because RttToEE required a lot to make it technically correct in the new system does not mean you couldn't have run it exactly as-written.
Converting from 3.5 to Star Wars Saga Edition is ALSO almost never necessary, although it's sometimes desirable. You could run most of RttToEE in SWSE without changing the stats in the module, while benefiting from greatly improved gameplay, character creation and in-play mechanics. The only exceptions would be special abilities that aren't shared between the lines, such as Incorporeal.
Agamon said:D&D is a lot more complex than MtG. Backwards compatibility is possible, even likely. But if the changes are going to be significant enough to warrant a new edition, it won't be easy. And since 3.5E is still a great game, it's just easier to play that.
I disagree that D&D is more complex than MtG. Magic has a lot more interactivity in its rules (and actual money on the line!), although those rules appear simpler on the surface.
In light of the games that have come out since 3.5, I cannot consider it a 'great game' anymore. SWSE proves that a much game can remain functionally backwards-compatible while making significant changes.