D&D 4E 4E Worlds: what are my options? What are you going to do?

If I go 4E (and quite possibly...for my next campaign if I stick with 3.5) I will make use of my favorite setting books out there: Kingdoms of Kalamar, which came out years ago and had virtually NO stat-information (ALL story and flavor, baby...yeah!) and its later companion, the Kingdoms of Kalamar Atlas, all maps and still no stats, man! Plenty of areas to expand the setting "off the map" or replace unwanted/blank bits in the given setting...while still having some story ideas presented to me if work and family needs prevent me from totally home-brewing something.
 

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A really creative & exciting setting that showcases 4E's strengths is about the only thing that will encourage me to buy and play 4E during 2008.

Based on what we have seen so far of the 4E version of FR, I will be avoiding those supplements like the plague as they will apparently be destroying to many of the "core" elements that I use in my campaign.

So with little time (or the "srd" tools) needed to create a 4E homebrew ... no planned 4E setting with any appeal ... a lack of a "core" 4E setting from WotC, ... and a dislike for playing one shot adventures ... I guess when it comes to 4E, I'm just SOL.
 

I am hoping to get going with my long-percolating homebrew, 'Pelhorin'. Some of the elements seem like an excellent fit with 4e (a few others will need houseruling -vancian magic is quite important in the setting).

I have been hoping to run a campaign with lots of demonic cults similar to WFRP (inspired by TEW) -but more hopeful due to the power to take the fight to the demon lords at high levels!


glass.
 


I was going to go with Golarion, but I've got an awesome idea for a homebrew that I may not be able to ignore. I may go back and forth between the two.
 

For one I want to start in my regional Living Forgotten Realms group (I have look out, yet, if there is even a regional group for LFR).

Then I want to write the Metal Chronicles : Settings around ideas of specialized groups who adventure to guarantee the survival of their own breed/towns people.
Power Metal Chronicles: A setting in which the characters are inhabitants of a big and vast city which is under siege since many, many years. The characters adventure to bring the impossible chance of breaking out of the siege to possibility.
Black Metal Chronicles: A setting where the world is ruled by many churches and cults. The characters are "special troops" of these churches to widen the believe of their church.
Death Metal Chronicles: Here every player has the control over a guild of gladiators. Every adventure is about the power control of these guilds.
Doom Metal Chronicles: The characters live in a world controlled by mysterious, old and mighty beings. The day to day mission to survive is forming the adventure.
 

4e would seem to work very well with what I intended to do in terms of a homebrew. Essentially, a realm where humans haven't been around for millenia, not until the powers of a foreign land decide to start dumping their criminals, debtors, and malcontents there. Eventually, the ships carrying in new exiles from the motherlands stopped, and the descendants of the original exiles have been there for about one and a half to two centuries, building coastal cities but largely avoiding the interior of the continent and the native races. As originally planned, there are no kingdoms or large states, just regions where certain races gravitate and have a few small city-states and supporting communities or villages.

Instead of my own homebrew native races, I actually have an interest in the core races again from what I've seen of 4e, and the ancient empires of the Dragonborn and Tieflings will work rather well as the fallen empires of this land. It also fits with the backstory I had: until 150-200 years ago, humans hadn't been a part of this land for millenia... except now, it's because the last humans to inhabit this continent became the Tiefling race.

I'll probably dump the pantheon from the default, though. I have a few ideas in that respect. Humans will fall into one of two categories of either a monotheistic faith supported by the human cities and communities that directly support them, or the other more rural humans who will worship what the first group would consider a pagan god or gods. The ancient races native to the land (now the dragonborn and tieflings for 4e) have a strange, massively polytheistic religion that combines astrology with mythology - they believe each individual star represents a minor deity, and there are shrines spread out across the land to each (the locations of which match the positions of the stars in the sky during equinox.) They don't worship the individual entities within the pantheon, but they rather the whole pantheon in a "celestial" religion. This might be interesting to mix with star pact Warlocks as arcane counterparts to that religion, now that I know about them. I'll probably hold on to the "elf gods" for the elves, and halflings as nomadic traders will just adopt whatever suits them individually at the time. I'm not sure about dwarves yet. Monstrous races would have obscure or ancient forms of worship, some very Cthulhu-like.

So I'm well on my way to a homebrew campaign world, and it actually would seem that I can make it work in 4e pretty well, so now I'm adapting it more on occasion, as I learn more.
 


JoeGKushner said:
Biggest problem so far is lack of SRD.

Privateer already noted in the new mag that they're sticking with 3.5 for 2008.

Wolfgang has mentioned that it's likely he'll stick with 3.5 due to the whole SRD bit.

Paizo and others are also waiting from what I understand.

About the only 3rd part ysetting 'good to go' so to speak might be Freeport if you don't mind doing the mechanical bits yourself since it's stat free.
It may be possible to brew togther a PoL campaign world with WOTCs adventures, Necro's free adventure, coupled with Goodman's project (unknown so far), Wolfgang's Open Design project for 4e, and FFG's unknown 4e project.
 

I'm rebooting/reimaging a D&D 3e campaign I ran before. I have updated it with 4e races and given it something of a mild PoL flavor.

For anyone interested, my players and I are discussing it on my Gaming Blog (url in sig below).
 

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