D&D 4E 4Ed Dragon Compendium & DDI

Any standouts? I was looking at Sacrifice and Star Womb (?) but wondered about how often they'd be useful.
Star Womb seems really good for anyone using a lot of radiant powers. You will never regret having an extra save. But I think over time a lot of good feats have been added, making it more and more difficult to actually cover everything you want. :)

I don't remember Sacrifice.
 

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Oracle has a PC Emu for free called VirtualBox, if cost is the issue. Runs Windows 7 on my Mac pretty well. VirtualBox
There IS a cost issue, but that's not it.

I loaded Parallels on the Mac I bought for my cousin, and as I recall, I can install it on more than one machine, so that's not the issue.

The issue is twofold: first, that I'd still have to buy a copy of Windows to run (@ $120), second, that I'd have to pay a subscription cost for digital content, which I won't do except for business purposes.

I've been pro-computer since I got my first Apple IIe, and my law practice is virtually paperless. The problem is that as time advances, your ability to access data changes, both on the hardware and software side, and I've lost the ability to access data both ways.

I had dozens of gaming files on my old Apple. There was no way to get that data from those 5" floppies to my first Mac except via hard copy transcription. Things are easier now- I could go from 3.5" floppies to HDs to optical data discs and zip drives, but even so, I'm going to lose electronic data. Once, a motherboard failed just as I was saving a document, replacing all instances of the letter "j" with a nonsense symbol. I had to go through the 25 page document letter by letter to correct this (for the record, the only issue I had with that machine). When my Zips stopped working, I lost client files.

An unsupervised child managed to download a Mac-specific virus onto one of my machines, again damaging client files. That data cost me thousands to retrieve. The recreational files on that machine were lost- I didn't have the $$$ to recover them.

I had a campaign for HERO in which I had all of the NPCs statted up in a Microsoft spreadsheet. When Microsoft decided it was no longer supporting that spreadsheet in favor of the newer program, Excel, there was no conversion possible of the files...and when the OS was upgraded, the old spreadsheet simply didn't work. All of those NPCs are now accessible in hard copy form only- the printouts I made for game nights.

Similarly, I have digital art pieces that current art programs won't open.

I used to use compression programs, but not since the one I used was made non-functional by another OS upgrade...and Stuffit wouldn't open any of those compressed files from that other program.

I've lost photos that couldn't be transferred from cellphone to cellphone on Verizon...possibly even on my most recent upgrade, which happened just a month ago.

I'm currently using my Palm as a repository of hundreds of PCs and NPCs for several RPG systems, 3 campaign guidelines (including all relevant HRs), a book of chords for an alternative tuning for the guitar, and so forth. Because the Palm is dying, I'm upgrading to an iTouch. If the iTouch doesn't recognize the format the Palm used, I'm going to have to re-enter all that data.

And its not just me. My father's medical practice computers has been upgraded several times since 1982 (Macs and a PC minicomputer using Dells as terminals since 1991). Every few years, he has to spend many thousands of dollars just to be able to continue to read his own (PC generated, proprietary format) files.

Simply put, since 1984, the march of technology (hardware & software) has caused me to lose thousands of pages of purely electronic data I personally generated, and/or spend thousands in order to retain the ability to access it. I see no reason why continued advances won't result in similar losses.

In contrast, my AD&D books from 1977 (and every other RPG book I own) are still on my shelf, fully usable as long as I don't lose the ability to read English.

So if its something I'm planning on using for the next 2+decades, I want physical copies. While the data in a digital file may be more stable overall, the ability to access it may disappear within 5 years.
 


If Sacrifice == Sacrifice of Caiphon, I remember reading that and thinking "woah, that sounds overpowered".

I don't know if it has been erratted into living death yet, or turned out to be not so important after all.

It got errata'd to affect warlock powers only.

Danny...

Sacrifice can be good if you have the bad luck of missing with encounter powers often. The starlock in our game was able to save some of her bigger guns because of it. It has seen less use since the introduction of MM3 monsters and their increased damage, but occasionally she still whips it out (though she has been talking about retraining it).

And Starfire Womb has saved her bacon a few times, since she's unlucky with saving throws, and adding in more gives her a better chance.
 

That depends. Can you post your build or at least your ability scores?
Then again, you might as well read this: The Power of the Dark Side: The Warlock's Handbook (June 2010) - Malkonnen

Here is where you can find most of the info on Magnus Skyhammer.

Summarized, the PC looks like...
Magnus Skyhammer
Dwarf Starpact Warlock

Str 14
Dex 8
Con 16
Int 14
Wis 14
Cha 14

Skills: Arcana, Dungeoneering, History, Intimidate, Religion.

Feat: Warrior of the Wild (MC Ranger)

Powers: Eldritch Blast, Dire Radiane, Dreadful Word and Dread Star

In his family tree, there are stories of oddball uncles and insane ancestors with unhealthy interest in astronomy & the Far Realms. His own personal interest was sparked when he came across a meteor in a crater, which he took home. A little cutting and polishing revealed amazing things...nickel-iron from space infused with peridot!

Researching this odd material led him to the notes of his ancestors...and their belief that such stones were created in the Far Realms, possibly as (failed) seeds of new kinds of aberrations launched into the Prime Material Plane to mutate it into something more like their plane of origin.

This theory and others he found within the ancient tomes drove him to find a new purpose in life: the destruction of Aberrations wherever he could. He would fight fire with fire...or chaos with chaos!

However, that's just the way he looks right now, as the party is going through a little shakedown of the 4Ed ruleset, using only PHB1. I fully intend to run this PC when we have all of the players familiarized and the DM comes up with the final sourcebook list. When I have that list, I'll generate the finalized version of him.

Regardless of sourcebooks, though, I want him to remain quintessentially (almost stereotypically) dwarven. So I know that he will be taking Dwarven Weapon Training, and will probably take AP: Chainmail.

I've looked at a few other variations in his stats and what they mean in the context of possible Feat choices. The stats above won't support taking feats like Astral Fire.

The thing is, the more I mull it over, the less I like Astral Fire (and Dark Fury and Burning Blizzard)... for Magnus. Like any other dwarf, wielding his cultural weapons and the wearing of heavy armor are almost as natural as having a beard.

So right now, I'm toying with these stats:

Str 13
Dex 10
Con 16
Int 14
Wis 10
Cha 16

or better still,

Str 13
Dex 8
Con 16
Int 14
Wis 12
Cha 16

I figure that, mechanically, I may be giving up on the +1 damage granted by the damage-boosting feats, but I'll improve my odds of hitting with my Cha based powers (and boosting their damage besides), which all adds up to about the same result. And since the majority of Warlock powers that target Will are Cha based, that's a good thing. (As a design decision, Magnus will be taking powers that target each kind of defense.)

Without pursuing Dark Fury, Wis now matters only for one (admittedly crucial) skill.

The Int stays high enough to be a decent additive to Warlock powers and certain defenses...at least until/unless wearing Chainmail makes some of that irrelevant. In addition, there is that ugly Int based power for Starlocks...
 
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Quick tangential question, since my books are out on loan:

While MC: Ranger fits with the PC's concept, I could rewrite the background fo the PC if there were another Multiclass feat that offered what I needed most- the Ranger, Rogue and Wizard have access to Dungeoneering, but its only granted by the Ranger's feat.

So, do the MC feats for any of the classes in PHB2 & 3 grant Dungeoneering?
 

Yes, Bardic Diletante grants you training in one skill from the bard's class list. The bard's class list includes Dungeoneering. Defender of the Wild (the Warden MC feat), and Disciplined Talent (the Psion MC feat) both work the same way and both have Dungeoneering on their class skill list.
 
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