This can't be the first post about this, so I apologize for rehashing. You can feel free to redirect me to an established thread. OK, there's the disclaimer.
So, I'm playing a warlock in a party along with a warlord, a rogue, two fighters, and a paladin. We've been playing brand new characters since 4e came out, and most of us just hit 3rd level (make of that what you will).
I notice that when the martial characters pop their dailies and encounter powers, they're getting at least as good of a damage output as my warlock. That's because when they pop an encounter, they could 2{W} while I get 2d6 or 2d8. When they pop a daily, they get 3{W} while the best pick I have is 3d10 with 5 ongoing damage (and I can't stress enough, that's exceptional damage for the warlock's dailies). That W variable represents a lot of leverage. The warlord's got a maul so he's rolling 2d6 for his W. The two fighters are using a greatsword and greataxe, respectively, rolling d12's for their W. When I throw in my curse damage--my supposed edge--I'm basically just trying to fill the gap between us.
In general, it seems that the class powers that must use fixed damage dice (i.e. the warlock and wizard, and to a lesser degree the cleric) seem to predominantly have to use a lot a d6 and d8 for damage (doubled for encounters, tripled for dailies), while someone with access to military weapon proficiency feat can easily trump that. And that's not even taking into account heroic tier feats that will net them +2 to +4 extra damage, or the weapons that become available if the Adventurer's Vault is in play. It gets really ugly really quickly.
I certainly can't say I'm unhappy with my character. If nothing else, he can pull his weight by virtue of being virtually the only party member with range. OTOH, I don't think anyone is thinking that my role in the group is outstrike them.
Anyway, would love to hear some level-headed points of view.
So, I'm playing a warlock in a party along with a warlord, a rogue, two fighters, and a paladin. We've been playing brand new characters since 4e came out, and most of us just hit 3rd level (make of that what you will).
I notice that when the martial characters pop their dailies and encounter powers, they're getting at least as good of a damage output as my warlock. That's because when they pop an encounter, they could 2{W} while I get 2d6 or 2d8. When they pop a daily, they get 3{W} while the best pick I have is 3d10 with 5 ongoing damage (and I can't stress enough, that's exceptional damage for the warlock's dailies). That W variable represents a lot of leverage. The warlord's got a maul so he's rolling 2d6 for his W. The two fighters are using a greatsword and greataxe, respectively, rolling d12's for their W. When I throw in my curse damage--my supposed edge--I'm basically just trying to fill the gap between us.
In general, it seems that the class powers that must use fixed damage dice (i.e. the warlock and wizard, and to a lesser degree the cleric) seem to predominantly have to use a lot a d6 and d8 for damage (doubled for encounters, tripled for dailies), while someone with access to military weapon proficiency feat can easily trump that. And that's not even taking into account heroic tier feats that will net them +2 to +4 extra damage, or the weapons that become available if the Adventurer's Vault is in play. It gets really ugly really quickly.
I certainly can't say I'm unhappy with my character. If nothing else, he can pull his weight by virtue of being virtually the only party member with range. OTOH, I don't think anyone is thinking that my role in the group is outstrike them.
Anyway, would love to hear some level-headed points of view.
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