Anabstercorian
First Post
Upper_Krust said:Howdy dante dude!![]()
Why do you bother communicating with this guy?
Upper_Krust said:Howdy dante dude!![]()
Anabstercorian said:Why do you bother communicating with this guy?
Upper_Krust said:One minor point on this is that the 4E Spined Devil (6th-level Skirmisher) has Fire Resistance 20. So if even lesser devils have that amount its a safe bet most if not all (Ice Devils?) have fire resistance that allows them to work in tandem with the Pit Fiend without getting burnt.
Though that said you would think Auras could be switched on or off.
Khuxan said:It cannot be used while unarmed. I am curious, though - why are you not too keen on it?
To the best of my knowledge, Phlegethos is the hottest plane of Hell. Now, there are places in Phelegethos which are hot enough to damage a pit fiend - any pool of lava, for example - but I think it's reasonable enough that if a pit fiend goes swimming in lava it should die (no save!).
I, personally, find it incredibly devilish to sacrifice your own minions - that strikes me as the kind of thing any evil mastermind does.
But it is an ability that will probably never be used in combat, and that doesn't fit the flavour of the pit fiend as a master of devils. I would prefer him/her to command devils - as he/she does in 3e and 4e.
The 3e pit fiend alone can roll up to 16 dice on a full attack. That does take up a lot of time at the table.
When I said a mace was more devastating than a claw, I was assuming that was the case because otherwise the pit fiend would fight with its claws not its weapon.
True, but Dante was claiming that extra hit points were meaningless. In fact, they're not - the frail wizard is even more powerful if he had a load of hit points along with his enviable arsenal.
Pssthpok said:I can't wait for 4th Ed.
It's gonna come out at my local gaming store, I'll buy it and start playing. I'll probably like it because I've liked 90% of what I've read so far.
[Others], however, will kick and cry and bitch and libel people who do so. [They] also won't buy the books - though [they] may download the pdfs, just so [they're] not completely in the dark when [they] tries to persist in caustic, uneducated, no-frame-of-reference, cheap-shot tactics of anti-4E argument.
Then UK will start designing in the new rules set and [others], thank the frakkin gods, will have that much less in common with people of my disposition. We can separate the wheat from the chaff around here and get back to interesting discussions, rather than this sort of childish "I'm more 'old school' than you, so you're in the wrong" bullcrap.
Like I said: I can't wait.
mostlyharmless said:Well, granted I don't have the specifics yet, but isn't being a frenzy a bit more of a chaotic trait than a lawful one? I mean yeah, pit fiends have tempers, but they always came across to me as careful planners first and foremost, not ones to fly off the handle.
I guess it just kinda looks like Barbarian Rage - Fiendish Version to me.
Seriously? Poor Fierna won't be able to take magma baths with her pit fiend lovers anymore then.
True, but it just sees like kind of a waste to do that when instead they can command their armies to distract the do-gooders so they can escape when the battle is going badly.
I, sir, have never had any affiliation or association with any grain products whatsoever. I just am not excited about 4e and don't see the need to spend money on it.
Honestly the horsemen don't really seem like demons, devils, daemons, or angels. (To me) They seem more like unique entities. Their generally evil motives fit well with daemons, but shifting them to one of the other three camps puts a spin on their role in the universe.Fieari said:Have you considered the Four Horsemen as Angels instead of Daemons? Given that Daemons have pretty much been cut, and their former ranks added to either the devils or demons, and yet the horsemen seem far more specific than either...