A'koss
Explorer
I think the biggest overall change I'd like to see is having the game more HL friendly. And by that I mean better balanced, no so initiative dependant, reduce the disparities between the classes, no more Save or Die/Nerf effects, rework the game so that death is less common, but more meaningful (rather than just a 10 min "in-game" delay).
I do like a lot of the ideas in Iron Heroes - stunts & combat challenges, their feat masteries and expanded skill use. I'd like to see a more compressed list of skills though and I certainly wouldn't be adverse to simplifying the advancement of skills either so that it could be done quicker and building higher level NPCs less a chore (or ignored in a lot of cases).
I'd definitely rework any "stat abomination" monsters so that none have spellcaster levels by default. A modest number of supernatural powers - fine, but spell lists on top of that (and potential "power up suites" because of it)... too much. Which brings me to...
Power up "buffing" spells - I hate them. I hate them because as the DM it means more time spent on building NPCs than actually working on the campaign. Now you have to have two sets of stats for your big magic bads, instead of just one.
Less reliance on magic items. This is one of the big reasons I like IH so much. Magic is good, magic is fun but only in moderation is it really "magical". I'd like to see more of the PC's power derived from the PC himself, than the gear he's carrying.
The classes do need some rebalancing - true but I trust WotC knows full well what needs to be done on thier next pass on the game.
I do like a lot of the ideas in Iron Heroes - stunts & combat challenges, their feat masteries and expanded skill use. I'd like to see a more compressed list of skills though and I certainly wouldn't be adverse to simplifying the advancement of skills either so that it could be done quicker and building higher level NPCs less a chore (or ignored in a lot of cases).
I'd definitely rework any "stat abomination" monsters so that none have spellcaster levels by default. A modest number of supernatural powers - fine, but spell lists on top of that (and potential "power up suites" because of it)... too much. Which brings me to...
Power up "buffing" spells - I hate them. I hate them because as the DM it means more time spent on building NPCs than actually working on the campaign. Now you have to have two sets of stats for your big magic bads, instead of just one.
Less reliance on magic items. This is one of the big reasons I like IH so much. Magic is good, magic is fun but only in moderation is it really "magical". I'd like to see more of the PC's power derived from the PC himself, than the gear he's carrying.
The classes do need some rebalancing - true but I trust WotC knows full well what needs to be done on thier next pass on the game.