Ratskinner
Adventurer
Yeah, IMHO though there has always been a lot of this stuff. PCs have had "once a day" abilities since time immemorial. Why in fact does the Cleric's god only grant him CLW a certain number of times and not enough times for the execution of his god's aims? MUCH of the game was always game, and gamist, and explained only secondarily in terms of the world. Much of the world itself was and is for that matter defined in terms of what makes a good game. At some level it is ALL meta. So I always found the whole concept that there was any deep dichotomy between 4e and 1e say to be at best HIGHLY subjective.
Totally agree. I think WotC would have been well-served to do a better job pointing this out when 4e arrived (as others have noted in a lot of the criticisms upthread). I think the disconnect is simply that people had built up long and deep narrative habits with the previous constructions (HP, Vancian Magic, etc), and were put off when 4e asked them to abandon or retool those habits. I mean, I consider myself fairly sophisticated, and have played/run plenty of goofy indie games. FATE is even my preferred "traditional" system. Yet somehow I managed to run and play 4e for a year or so without seeing all this stuff clearly (and I suspect my group's experiences suffered for it.) In fact, its only recently through conversations on this board that I've seen any of it. (Having no 4e group since that initial try, I had not impetus to continue with it and the edition wars drove me away from the online communities.)
In any case the vast majority of the 4e powers that a fighter will have are easily understandable in terms of hitting things with weapons, albeit they can be somewhat fantastical. When you look at the activity of the character AS A WHOLE, there's not all that much 'meta' about the results at all, nor all that vastly different from earlier edition fighters (maybe its a bit more fantastic, depends on your style of play probably). Your level 3 fighter has a daily, at least one AP, several uses of encounter powers, etc all mushed together in a mix of attacks, hits, buffs, debuffs, crits, AP use, etc. If you reduce the narrative to its purely in-world form you can't tell that the fighter has a daily, 3 encounter powers, a utility power, 2 at-wills, and an AP every other fight on average. In other words it is a pretty darn successfully integrated meta. This is a whole mini-industry of 4e criticism that just baffles me.
Sure, for the fighter maybe, now put a warlord on the table, it can vary quite a bit even within those classes. I think its important to note that that's actually a barrier to understanding. You can play 4e and not realize that the ADEU powers are "meta" that way, until you run into the fraction that must be and your game goes "bonk". 4e is similar enough that you can read it with a 3e eye and almost get it (like I did). The first-run books don't do much to disabuse you of this. I often wonder how many people are playing Pathfinder or 3e because of this. (Certainly plenty of electrons have flashed across the web because of it.) Having said that, 4e does provide a much more specific feel that previous editions, and I think its still legitimate (of course) for someone to say that they just didn't like it.