Well, I for once definitely hated Essentials when it was published. The previews and reactions to them and the books themselves led me to refuse to look at the books themselves for a long time (~ 2 years). In our group the original 4e was very well received and the fact that every class consisted of exactly the same building blocks (ADEU) was one of its biggest boons. One of players who'd never considered playing anything but a fighter in 1e to 3e suddenly discovered he loved playing a wizard!
I slowly got around on some of the Essentials books, e.g. the Monster Vault (despite the high amount of re-hashed material) but I still dislike the majority of the Essentials classes and the revised layout that mars every book released after.
I mean what's the purpose of the double fluff for every power and feat? And did really anyone feel the new, repetitive presentation of classes with their integrated paragon paths was anything but more confusing and verbose than the original?

I also hated (and still hate) the half-size paperbook format - luckily that was only temporary.
I don't recall whether you took part in this thread. I refer you to post #40, and then a series of post from around 80 or so onwards, in which a number of comparisons of various 4e monster entries to the 2nd ed Monstrous Manual rebut the claim that there is anything particularly sparse about 4e flavour text, and in fact show that for many monsters it is richer.Don't EVEN get me started on the lack of fluff in the Monster's Manuals
4th Ed. was fun as a tactical miniatures game, but I expect my D&D to be more RP based and realistic.
4th Ed. was fun as a tactical miniatures game, but I expect my D&D to be more RP based and realistic.
A game cannot make you RP. It can encourage you, it can help you learn how, but it can't point a gun to your head and beat up your mom. If you have difficulties RPing, that's a table issue. And "realistic" is something very few aspects of any edition of D&D can ascribe to.
I'm honestly not sure if you're being sarcastic here. PCs aren't good at everything, the difference between PCs and the world is dependent on the world in question, and I have no idea what "you don't need what you don't kill" means.A game can throw stones in your way when you try to RP though. And thats exactly what I think 4E did with its hard coded combat styles, PCs who are good at everything, huge difference between PCs and the rest of the world, "you don't need what you don't kill" world design and level scaling obstacles.
It's not an excuse. When you say "D&D should provide this thing!" you're eitherAlso "the others also didn't do it that well" (imo still better than 4E) isn't a very good excuse.
This doesn't make sense to me, for two reasons.PCs who are good at everything
Didn't we already do level scaling in another recent thread? (Or this one, even.)huge difference between PCs and the rest of the world, "you don't need what you don't kill" world design and level scaling obstacles.
I don't object to your simulationist preferences, but I don't understand why you keep insisting that those who play non-simulationist games can't be roleplayigng. I honestly think it would help you to become a bit more familiar with some RPGs other than D&D, GURPS, HERO and their surrogates.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.