AbdulAlhazred
Legend
Let me just plug for the enworld kickstarter here... 

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And as in the other thread, I have just shown that this is not so. You are foucing on the flavour text of a power (is my magical missile green or blue, screaming or chanting?) and disregarding its mechanical parameters (keywords and effects). But it is the latter that produces (in my view) such tight thematic play in 4e.
I'd note too that paladins in 1e were hard-coded against archery, it violated their code of honor to not be in the front lines.
Come and Get It is another example. Its flavour text is well-known, but in my game I don't think it's ever been narrated like that. Rather, the polearm fighter uses the forced movement in combination with his billion-and-one enhancing feats and items to completely own the battlefield around him. And we narrate it, typically, as deft work with his polearm. But that doesn't change the fact that Come and Get It - via its mechanics - plays a strong role in establishing and reinforcing the story of that fighter as a dogged, unflabbable, quintessentially dwarven devotee of Moradin, who is no good at ranged combat but who can hold off and defeat seemingly any number of foes in melee. (Which makes it all the more dramatic when, every now and then, he fails to control the battlefield and endure the onrushing hordes, and needs to be rescued as a result.)
I could argue for "take the existing flavour text as just one example", but let's let that slide to just "put the flavour text aside".To break it down into discrete steps:
(1) Ignore the flavor text that exists.
This is not a pipe. The "new" flavour text, too, is just an example. It's not really relevant to the argument; you, too, are getting all tied up in irreleventia.(2) Write new flavor text.
No - explore how the mechanics relate to a supported general theme, regardless of how that theme is described in the flavour text. A substantial part of the argument, here, is that it isn't the flavour text that is supporting the theme. Flavour text can be added, subtracted or changed such that the flavour being applied either is helpful in supporting the theme or it isn't. It's better if it's helpful, because who would want to use unhelpful flavour text? But it's really beside the point as far as the argument, here, is concerned, which is that the core of the "theme" comes from the mechanical effects.(3) Explore the themes created by the new flavor text.
A power that pulls enemies into melee range, much as one that gives bonuses for being engaged in melee with several enemies, would seem to support a "melee combatant" theme. That seems pretty clear, to me - what alternative theme did you have in mind?(4) Claim that those themes are inherently and indelibly in the mechanics.
Except that you couldn't - not with any plausibility, at least. The Come and Get It power specifies that it Pulls enemies, and that only if it will bring them to melee range (adjacent). If it slid the enemies in all directions, you might have a point; but it doesn't. This "sneaky fighter" who surrounds him- or herself with enemies (ending any stealth they might have had going, since it's an attack) is looking like a ripe klutz right about now - unless s/he also happens to have invisibility and/or some pretty leet rogue-ly stealth powers to escape from the mess they just put themselves in...Because, of course, I could just as easily rewrite the flavor text of Come and Get It so that its mechanical effect is created by sneaking around the battlefield, throwing mud in people's eyes, tripping them, calling out false battle orders in the mimicked voice of their commander, and so forth. And then I could talk about the "fact" that Come and Get It -- via its mechanics -- plays a strong role in establishing and reinforcing the story of that fighter who is sneaky and dishonorable and opportunistic and cowardly.
A power that pulls enemies into melee range, much as one that gives bonuses for being engaged in melee with several enemies, would seem to support a "melee combatant" theme. That seems pretty clear, to me - what alternative theme did you have in mind?
Indeed it is - what an amazing piece of luck that even the fighter has a range of powers from which to pick!It's fortunate then, that there are more powers than "come and get it".
You seem to be ignoring the place of the mechanics: Come and Get It (and other forced movement powers) plus Rushing Cleats, Polearm Momentum, Deadly Draw and other stuff I'm probably forgetting.(3) Explore the themes created by the new flavor text.
Last time I looked the joker doesn't use a halberd. In D&D, that's a pretty big difference.When you use the mechanics to model a dogged and unflappable warrior and I use the same process you describe to model the Joker