Imaro
Legend
No. What you are literally arguing is that having things work better when you play them the way you planned to and the way you visualised is a punishment (despite the fact that every single class in any class based game that doesn't end up as Pun-Pun has strengths and weaknesses), and being turned into an inferior version of a fighter under conditions under the DM's control is a reward.
Given the above statement... how is it a punishment in earlier editions if you violate alignment... was this restriction hidden when you picked the class? If not didn't you plan to play a LG character, and he only becomes less effective when you violate alignment. But then again I think you know what you stated above is in no way a truthful representation of my argument.
Your argument about Paladins being punished by working better is precisely the same argument as says "Wizards are punished by not being able to stand on the front lines wearing their robes and wielding a staff and trading blows with an ogre without casting spells."
Is the wizard being punished by this? Or is picking what you want to be good at, and being good at that part of any class based game?
If you can claim a player picking a LG class and knowing he will looose his powers if he doesn't abide by the alignment is a "punishment"then yes that is a "punishment"for the wzard. In both cases this isn't a hidden factor, the player is aware of it and how violating the tenets of the archetype will make him less effective. Tis seems to boil down to Ï like 4e's method better"but I'm not seeing a difference in whether it's incentive or punishment for playing a certain way.
And your argument that Paladins aren't punished by having mechanics to turn them into a strictly inferior version of a fighter is something I can't get my head round.
Maybe because you're too busy trying your hardest to mis-characterize my arguments as opposed to understanding what I am saying. I'll break it down simply...
Either both editions mechanical incentives for playing to a particular archetype are incentives, or both are punishments as they effectively do the same thing... reduce the effectiveness of the character you are playing for not playing a certain way (whether that's as a melle defender or LG paragon doesn't matter).