(5.24 PBP) Vault of the Dracolich (IC) Redux

Team Lake

The Lake Team had completed their bargain with Guldred the Outcast, but what then? It appeared to Shade-9's calculations that none of the Lizardfolk (perhaps not even Guldred himself) were happy with the idea that the small, weak, former outcast, would become their leader just because he had allies who had driven off the Usurper. They felt abandoned and leaderless, and they began to bicker and argue amongst themselves. They were far too disorganized now to pose a direct threat to Imani's Agents.

OOC: Is this a problem worth solving, or are you going to abandon them to figure it out for themselves?
 

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Merrick Thorburn
Race: Human
HP: 17/53
AC: 15/17(
with shield)
Buffs:
Slowed (-2 AC, 1/2)
Raging (+2 damage, adv: Str )
Inspiration: 1
Rage: 1/3Inner Healing:1/4HD: 1/4
STR: 16+3(+5)
DEX: 14+1(+2)
CON:
16+3(+5)
INT: 8-1(+-1)
WIS: 10
+0(+0)
CHA:11 +0(+0)
Athletics+5
Intimidate: 2/5
Perception: 2
Performance 2
Stealth: 4
Survival: 2
Daily:
JUMP: 1/1
At will
Thaumaturgy
Message


Merrick swung his polearm where he'd felt the polearm make contact, hoping to connect more solidly - he hoped he wouldn't hit anyone else. He hit nothing. The wizardess must have moved. Having a dwarf and an orc was advantageous in the dark but there was little Merrick could do to help the combat in the pitch black.

He wanted to tell their enemies to surrender, but he felt sluggish and he didn't want to give his position away in the darkness while his reactions were slow. But just as he was having that thought, something inside him pushed the enchantment away. He moved towards the only voice he could hear.

OOC: Attacking same square as before which, of course, misses since the wizard is no longer there.

Move Merrick downwards diagonal.

Merrick makes his saving throw so he's not slowed next round.
save vs slow: 1D20+0 = [16]+0 = 16
 

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