(5.24 PBP) Vault of the Dracolich (IC) Redux

Team Lake

The Lake Team had completed their bargain with Guldred the Outcast, but what then? It appeared to Shade-9's calculations that none of the Lizardfolk (perhaps not even Guldred himself) were happy with the idea that the small, weak, former outcast, would become their leader just because he had allies who had driven off the Usurper. They felt abandoned and leaderless, and they began to bicker and argue amongst themselves. They were far too disorganized now to pose a direct threat to Imani's Agents.

OOC: Is this a problem worth solving, or are you going to abandon them to figure it out for themselves?
 

log in or register to remove this ad

Merrick Thorburn
Race: Human
HP: 17/53
AC: 15/17(
with shield)
Buffs:
Slowed (-2 AC, 1/2)
Raging (+2 damage, adv: Str )
Inspiration: 1
Rage: 1/3Inner Healing:1/4HD: 1/4
STR: 16+3(+5)
DEX: 14+1(+2)
CON:
16+3(+5)
INT: 8-1(+-1)
WIS: 10
+0(+0)
CHA:11 +0(+0)
Athletics+5
Intimidate: 2/5
Perception: 2
Performance 2
Stealth: 4
Survival: 2
Daily:
JUMP: 1/1
At will
Thaumaturgy
Message


Merrick swung his polearm where he'd felt the polearm make contact, hoping to connect more solidly - he hoped he wouldn't hit anyone else. He hit nothing. The wizardess must have moved. Having a dwarf and an orc was advantageous in the dark but there was little Merrick could do to help the combat in the pitch black.

He wanted to tell their enemies to surrender, but he felt sluggish and he didn't want to give his position away in the darkness while his reactions were slow. But just as he was having that thought, something inside him pushed the enchantment away. He moved towards the only voice he could hear.

OOC: Attacking same square as before which, of course, misses since the wizard is no longer there.

Move Merrick downwards diagonal.

Merrick makes his saving throw so he's not slowed next round.
save vs slow: 1D20+0 = [16]+0 = 16
 

Torhak grins in the darkness. While not casual with murder just for murders sake, he has absolutely no problem cutting down an active combatant slaver.

Even in his slowed state, he can move so that both his blades hit essentially at the same moment since the enemy cannot see it coming. And even if he could see in the dark, he couldn't see the dwarf wrapped in safe embrace of total darkness.

His attacks don't hit with full power, but the jolt of the hit and smell of fresh blood disperse last lethargy from his muscles.

"You may consider running now. If you drop your weapons and run away, I promise to let you go."
he whispers to the guard in front of him. His head is turned so whisper cannot really be pinpointed, but if the guard attacks, he is ready.

Not sure if second attack happens, it is free action part of Attack action...so maybe?
Total 14 damage
Action: Attack vs mercenary: 2D20.HIGH(1)+6 = [16, 4]+6 = 22;1D6+4 = [2]+4 = 6; 2D20.HIGH(1)+6 = [14, 19]+6 = 25; 1D4+4 = [4]+4 = 8

Save: Save vs slow: 1D20+2 = [12]+2 = 14 just barely! :)
 
Last edited:

AC 18 Pass Perc 14
HP 25/40 HD 3/4
SSdc13 0/3 Bhaal 1/3
Chan Div 1/2 Divine Smite 0/1 Lay 0/20 Insp 0/1
EXHAUSTION 1

As the darkness falls, Shamal pauses. With no enemies before him, the darkness causes his thoughts to stop racing, and then to still briefly. What ... what am I doing?

Shamal stands motionless for a second, and then sits slowly on the ground where he is, closes his eyes, and softly chants a prayer seeking the aid of djinn.

OOC:
Shamal sits where he is.
 

Remove ads

Top