(5.24 PBP) Vault of the Dracolich (IC) Redux

Team Lake

"Whye do yhu brringz zsa Ouhtcasst here? He duhz not belongh."
demanded the Lizardfolk Chief. He appeared willing to parlay, but the circumstances of their arrival put him on edge. Even more than him, who stood mostly calmly, as if a fight would please him every bit as much as a discussion, the guards at the watery tunnel entrance appeared to be very near to attacking Guldred, an act that was their duty to preform, he having been outcast on pain of death.
Team Lake - Aywin

Responding to the usurper's question, Aywind says gently yet firmly: "That is a fair question friend. We were sent to these caves to fight the cultists. My understanding is that they put you in power, displacing our friend Guldred here. I therefore ask you to leave."

Aywin telepathically tells Svetlana to be ready to harass the chieftain invisibly.
 

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Urgan is disappointed his spell doesn't work, but before he tries again he attempts to grab Velandra so that she does not escape. With a wide sweep of his arm... he attemps to connect. Velandra's voice cries out, clear and confident, "Flee and save yourself! I'll be fine!"

OOC: Wisdom save: 1d20+1=15 vs dc 14, PASS. Not slowed. (sorry, forgot to put Urgan's name).
Scamp wis save: 1d20+1=6 FAIL. Scamp, unable to attack anyways, is SLOWED.

Urgan:
Action: Unarmed strike vs. Velandra, attempting to Grapple. Unless I'm mistaken, this is a DEX or STR save vs DC 13. If she fails, she has grappled condition (speed = 0, disadvantage on any attacks except vs. me)

If grapple is successful, Urgan will move 15' (what he's allowed when grappling someone) directly north to AP 4 (getting away form the Merc)
(Thought about turning invisible and trying this -- I don't think it breaks invisibility -- but saved the spell.)

Bonus Action: cast Minor Illusion. Velandra appears to cry out "Flee and save yourself! I'll be fine" (visual -- her lips move along with the sound.).
 

Terrin AC:15* HP:18/31(36) HD:4/4 PP:14 SSdc14 2/4 2/3 CD:2/2 Slp:0/1
Intrigued by the obelisk's strange markings, Terrin is momentarily oblivious to his party's deliberations and their venturing forth from the cave to intercept the fanatic. Realizing that, rather than trying to lure the elf away from the cave as he had purposed, his companions are attempting to draw him in for an ambush and abandoning his interest in the broken obelisk for the time being, Terrin moves back to the cave mouth where he can better judge the elf's present location and directs his lights to cross the water and to surround him, hoping to give Copper and Stryke a better shot at their target.

OOC: Terrin moves to N-28 and moves the lights into a tight formation centered on U-39.

Noticing the scorch-marks left by the elf's fiery spark on the back of Lorent's robes, Terrin reaches out his hand to his companion.

"If I may," he says and incants a few words in an unpleasantly rough tongue, making a sign in the air with his hand before placing it on Lorent's back.

OOC: Terrin casts cure wounds on Lorent.
Healing: 2D8+7 = [7, 3]+7 = 17
Terrin AC:15* HP:18/31(36) HD:4/4 PP:14 SSdc14 1/4 2/3 CD:2/2 Slp:0/1
 

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