J.Quondam
CR 1/8
Nah, that happened back at "death spiral".Another already bad term for cutting off discussion loses all meaning.
RIP
Nah, that happened back at "death spiral".Another already bad term for cutting off discussion loses all meaning.
RIP
the issue is that he was speaking for the company. Sales has nothing to do with this and you have a whole thread dedicated to weather or not sales=quilitySomeone that didn't even work on the product long enough to make it to the playtest (much less actual concrete rules or likely even drafts of the PHB or DMG) had some ideas that didn't pan out. Meanwhile we have the best selling version of D&D ever released. I simply don't see what the issue is.![]()
Death spirals are actually a thing in games. badwrongfun is 'stop talking about your preferences'.Nah, that happened back at "death spiral".
Yeap.Death spirals are actually a thing in games.
Really? I always thought it was stop saying your preference is the only way to play?badwrongfun is 'stop talking about your preferences'.
Used to be.Really? I always thought it was stop saying your preference is the only way to play?
Indeed. And "badwrongfun" bombs are what they are, whether the word itself is used, or whether they're wrapped in snark.Death spirals are actually a thing in games. badwrongfun is 'stop talking about your preferences'.
I think you're right, but I also think you can change the tone without completely decoupling for D&D with V/WP system. D&D is always going to feature a majority of combat, the rules are mostly about resolving combat, so a wound system needs to be minorly punishing or at least recoverable. We are not talking WHF-level limb removal and blinding. Vitality Points are basically hit points in the abstract, but wounds are a new level to show the wear of an entire adventure or chapter. Careful play can avoid wounds altogether, but you can push eyond heroically and bear the weight of a woundDifferent games have different goals. Some want combat to be the last resort option that should be avoided at all costs so death spirals make sense. Combat being the last resort is not one of D&D's goals and I don't think it would be the same game if it was.
as much as I am hopeing for a 100% overhaul, just changing HP to VP will end a lot of "but I cut you I did damage" arguments.Vitality Points are basically hit points in the abstract, but wounds are a new level to show the wear of an entire adventure or chapter. Careful play can avoid wounds altogether, but you can push eyond heroically and bear the weight of a wound
Did I turn over two pages at once or something?Indeed. And "badwrongfun" bombs are what they are, whether the word itself is used, or whether they're wrapped in snark.