D&D 5E 5E, Acrobatics, and Parkour

michaeljpastor

Adventurer
Note: havent played 5e yet, and dont know a lot about parkour, but based on observations of discussion, here's my take.

I think the length of the 'course' / number of obstacles is a key factor (in 3e terms # of obstacles increases DC or decreases bonuses from dex/str checks) Also, is evasion/ getaway the purpose? Pursuit? Improbable destination? Somehow i think that should be factored

Failed checks deserve a save roll since a recovery roll (literally) of a trip/ fall/grip seems just as key as the ability to do the 'course' in the first place.

If the course is known, rolling multiple dice at the same time ( with closest to player being first, like i ching tosses) would be fun.

I like the differences between dex and str obstacles that have been mentioned. I think con should be the determining factor for the number of obstacles one can do before having to more often/ constant con checks.

And just for fun, use cha for style points
 

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