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lowkey13
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But for the rules to say that women have a capped or penalized Strength, that you cannot play a female character who is exceptionally strong -- well, there's just no reason for that. It limits creative options and potentially alienates woman gamers for no upside.
I was just shocked that there were people defending it as a good rule, or that people that didn't use it were "virtue signalling." It's a terrible rule.
Disregard for negative peer pressure?
Joy in simulationism?
Re: the edit- if true (I don't have a copy at work!), then they are wrong. Terribly wrong.
On your first point, I'll give you another example of just how poorly thought out some of Gygax's tables are. Especially with the arbitrary gender restrictions.
When UA was released, they changed the level limits to your prerequsite ability in that class and made new tables. So... if you look at the halfling table, you'll notice something interesting.
It is no longer possible for a female halfling to be a fighter, period. Because it requires a 15 strength. Oops!
This was one of the big justifications made by Gygax, but it is built upon a foundation of sand. The Player's Handbook is principally a mechanical window in which players, through their characters, interact with the game world. It is not a system for simulating the sociocultural paradigm of the game world. When constructing a game world, the DM simply chooses what it is like; he or she does not attempt to simulate what it would look like by contrasting the stats of generation after generation of unmentioned NPCs.