Has Green Ronin ever talked about how their systemless update to Freeport has gone? It's supported now by six or seven different systems (and is generally more awesome for having the stats not taking up room in the hardcover). Obviously they're an unusually big fish in this pond, but it might be suggestive.
I wish this were one of their guiding principles. Waiting until level 8 or 9 to play the character I wanted to play at level 1 has always felt like a failure to me.I shouldn't have to have 8 multiclasses, or Paragon level in order to build my character.
Awesome. More Freeport is excellent news.I've heard it has done very well by them and the following thread shows they will still be coming back with more Freeport stuff, so it's probably a safe bet they feel it still has legs -
Green Ronin Publishing Forum • View topic - Is Green Ronin done with Freeport?
Does it need it?
4e had next to none. At best it emulated certain tropes and I wouldnt for a second say that it suffered as a result.
Im really not concerned if it doesnt.
I'm going to be the contrarian here. Sight unseen, their design goals seem to require a certain degree of backwards compatibility, even if by accident. If I'm going to be able to sit down with a (focused) group, create characters, and run a simple adventure during my lunch hour, the most basic characters cannot be much more complex than BD&D ones, combat can't be 3E or 4E-level complexity by default and adjudication has to be, at its simplest level, something a DM can determine or wing very easily.
Now, will there be things that aren't in previous editions, like condition tracks or classes and abilities that don't map directly over to older editions? Of course. But those will likely be the exceptions and I don't think it'd be that hard to either wholesale incorporate them into other editions or replace them with older edition equivalents.
I'm looking forward to, at the very least, pillaging a lot of the sourcebooks and adventures (assuming there are good ones again) for C&C.
I would say it suffered a great deal. One of the first things that turned off uncertain players was the lack of even an attempt at conversion materials.
Some people have been playing the same character for decades. Telling them they couldn't continue playing that character was tantamount to telling them "don't play 4e".
Now, whether such rules were feasible is a different matter. But if they'd kludged together some nonsense that sort-of told you how to convert your high-level character to a 4e equivalent, they'd have been better received at the outset.