Mercurius
Legend
I haven't yet done more than browse the playtest, but it seems there are three spellcasting classes: cleric, druid, and mage. From what I gather, the mage = wizard = magic-user.
My question is this: do we know anything more about what the arcane spellcasting classes are going to be in 5E? I suppose I'm asking for info that probably isn't out yet, that will be more a part of the next phase of lead-up hype and previews. But specifically I'm wondering if 5E is going to include some kind of wizard/sorcerer differentiation, because that hits something crucial in the campaign setting that I'm designing for the 5E playtest game, which I'm planning on starting in January.
Any thoughts? Do we know what the arcane spellcasting classes will be? Will there be sub-classes or specialties? I see that mages can specialize in different wizardry schools.
Specific to my world, there are two general types of arcane spellcasters - those that are part of a formalized order or guild, similar to 3E/4E wizards, and those that are "freelancers," akin to sorcerers. I'm hoping to have mechanics for both.
Any thoughts? Ideas? Rumors? Etc. My thoughts at this point are to make the differentiation one that is primarily of "fluff," with maybe slight modifications. I haven't thought too deeply into it yet, but I'm thinking of coming up with a couple dozen "archetypes" similar to Talislanta, which are race-class-culture combinations, like "Dunedain Ranger of Arnor" or "Human Red Wizard of Thay" or "Valley Elf Ranger."
My question is this: do we know anything more about what the arcane spellcasting classes are going to be in 5E? I suppose I'm asking for info that probably isn't out yet, that will be more a part of the next phase of lead-up hype and previews. But specifically I'm wondering if 5E is going to include some kind of wizard/sorcerer differentiation, because that hits something crucial in the campaign setting that I'm designing for the 5E playtest game, which I'm planning on starting in January.
Any thoughts? Do we know what the arcane spellcasting classes will be? Will there be sub-classes or specialties? I see that mages can specialize in different wizardry schools.
Specific to my world, there are two general types of arcane spellcasters - those that are part of a formalized order or guild, similar to 3E/4E wizards, and those that are "freelancers," akin to sorcerers. I'm hoping to have mechanics for both.
Any thoughts? Ideas? Rumors? Etc. My thoughts at this point are to make the differentiation one that is primarily of "fluff," with maybe slight modifications. I haven't thought too deeply into it yet, but I'm thinking of coming up with a couple dozen "archetypes" similar to Talislanta, which are race-class-culture combinations, like "Dunedain Ranger of Arnor" or "Human Red Wizard of Thay" or "Valley Elf Ranger."