D&D 5E (2014) 5E Cheese

Paladins smiting only after they crit

That *is* cheesy...but given that it really only happens when you hadn't planned to smite in the first place, which probably means you don't really need to, I'm not sure it's a big deal.
 

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Stabbing a foe through the heart, realising that you killed him, then retro-actively declaring that you didn't stab him through the heart but just knocked him out instead...with piercing damage...
 

The simple solve to all sneak cheese: rename sneak damage into rogue damage. As in "damage done by rogues" with the explanation "since rogues are awesome".

The cheesiest part for me is how the developers didn't give a frack about stabby rogues. Ranged is such a superior choice it isn't funny.
 


Stabbing a foe through the heart, realising that you killed him, then retro-actively declaring that you didn't stab him through the heart but just knocked him out instead...with piercing damage...
...why on earth is an attack being described before its effects are fully resolved? And further, why is someone with an intent to knock their opponent out choosing to pre-describe their attack as a stab through the heart?

This doesn't sound cheesy, it just sounds confused.
 

*Why not gnomes? They're not chessy. They're just ... little ankle-biting monstrosities that should be hunted for their hats.

Oh this statement brought a tear of joy to my heart. I always thought Gnomes where provided to us to have a race we could kill with extreme prejudice and not be consider evil. You know that old saying the best Gnome is a dead Gnome.
 

...why on earth is an attack being described before its effects are fully resolved? And further, why is someone with an intent to knock their opponent out choosing to pre-describe their attack as a stab through the heart?

This doesn't sound cheesy, it just sounds confused.

Was it a called shot with a -10 penalty?
 




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