I have to admit, I've leaned a lot harder into the whole, "don't bother rolling" thing of late. If the players do something, there's no time pressure and they're making an earnest attempt - I'll just give the success. That "roll for traps" thing and "unlock the door" Thing gets kinda old after a while. I'm perfectly willing to just get past it. "The door is locked." "I try to open it" "Ok, after a minute or so, you open the door". I tend just not to bother with superfluous die rolling anymore.
To be fair though, my players do absolutely insist on rolling a die every single time. It can run into a bit of conflict actually. I'm perfectly willing to let things go - the door is locked, but, you are skilled enough to open it with time? Ok, the door isn't locked anymore. But, I've got players who will sit there and roll and reroll over and over again to make sure they "succeed".
It's unbelievable how hard it is to untrain some of this learned behavior.