ok...."Ice devil chess"? (like moving pieces on a chessboard..?)
Oh there's all kinds of variants: Gelugon Checkers, Infernal Hopscotch, Diabolical Go,
et cetera…
Ice Devil Chess. Adonides magically teleports an
ice devil he is in telepathic communication with to any unoccupied space within 120 feet.
I was thinking of either referencing
dimension door or more likely paraphrasing the SRD spell's description, which is:
SRD said:
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300 feet.”
You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
So something like:
Gelugon Checkers.* Adonides teleports an ice devil that he is in telepathic communication with who is within 120 feet to any other spot within 120 feet. The ice devil arrives at exactly the spot desired, which can be a place Adonides can see, one he can visualize, or one he can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet."
The ice devil can bring along objects as long as their weight doesn’t exceed what it can carry but may not bring along other creature when it teleports.
If the ice devil would arrive in a place already occupied by an object or a creature, it takes 14 (4d6) force damage and the legendary action fails to teleport it.
Although I do wonder about dropping the
Teleport and have Adonides be able to move itself with its "
Devil Chess" ability too, like so:
Infernal Hopscotch.* Adonides teleports himself or an ice devil to any other spot within 120 feet of his current location. The ice devil must be in telepathic communication with Adonides and within 120 feet of him. The traveler arrives at exactly the spot desired, which can be a place Adonides can see, one he can visualize, or one he can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet."
The traveler can bring along objects as long as their weight doesn’t exceed what it can carry but may not bring along other creature when it teleports.
If the traveler would arrive in a place already occupied by an object or a creature, it takes 14 (4d6) force damage and the legendary action fails to teleport it.
*More seriously, we could call the action
Teleport Devil.