5E: Converting AD&D Monsters to Fifth Edition

Cleon

Legend
All fiends are doing force damage since Mordenkainens. Happy to drop some cold damage. rejigged stats as suggested. Leaving regen and lower hp. makes it a bit different

As you like. It's your conversion after all.

The saving throws of its Spellcasting and Vicious Mockery should be DC 22 not 21, since its Base 8 and CHA +7 and ProBonus +7.

The main problem with the CR balance is its summoning ability. If it can summon a CR 14 Ice Devil each round that counts towards Adonides's Challenge Rating, which would shoot its CR up into the stratosphere.

How about instead of summoning ice devils, it has a Legendary Ability to reposition them? Maybe it can dimension door one or more Ice Devils it can see to unoccupied spaces within X feet of Adonides. Then Adonides could have Ice Devil bodyguards escorting it and the Encounter's Challenge Level is whatever that figures out to.

Hmm… perhaps the "Devilporting" doesn't require line-of-sight and Adonides can dimension door any Ice Devil within his 120 foot telepathy range?

That would also allow the Ice Devils to be of the "Devil Summoning" variant without breaking the "can't summon other devils" rule since Adonides isn't technically summoning the Gelugon but just teleporting one who's already in the area.

Screwing people over with technicalities is the devil way!
 

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Cleon

Legend
Upon reflection, it would be tactically useful if Adonides could "conjure" an ally standing nearby it to a distant location. So maybe have it move an ally to any point he can see within 120 feet?

Also, can Adonides transmit multiple Ice Devils with one Legendary Action by spending multiple points (i.e. 1 point per Devil), or can he only conjure a single Gelugon per Legendary Action?
 





Casimir Liber

Adventurer
ok...."Ice devil chess"? (like moving pieces on a chessboard..?)

Ice Devil Chess. Adonides magically teleports an ice devil he is in telepathic communication with to any unoccupied space within 120 feet.
 
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Cleon

Legend
ok...."Ice devil chess"? (like moving pieces on a chessboard..?)

Oh there's all kinds of variants: Gelugon Checkers, Infernal Hopscotch, Diabolical Go, et cetera

Ice Devil Chess. Adonides magically teleports an ice devil he is in telepathic communication with to any unoccupied space within 120 feet.

I was thinking of either referencing dimension door or more likely paraphrasing the SRD spell's description, which is:

SRD said:
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300 feet.”

You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

So something like:

Gelugon Checkers.* Adonides teleports an ice devil that he is in telepathic communication with who is within 120 feet to any other spot within 120 feet. The ice devil arrives at exactly the spot desired, which can be a place Adonides can see, one he can visualize, or one he can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet."​
The ice devil can bring along objects as long as their weight doesn’t exceed what it can carry but may not bring along other creature when it teleports.​
If the ice devil would arrive in a place already occupied by an object or a creature, it takes 14 (4d6) force damage and the legendary action fails to teleport it.​

Although I do wonder about dropping the Teleport and have Adonides be able to move itself with its "Devil Chess" ability too, like so:

Infernal Hopscotch.* Adonides teleports himself or an ice devil to any other spot within 120 feet of his current location. The ice devil must be in telepathic communication with Adonides and within 120 feet of him. The traveler arrives at exactly the spot desired, which can be a place Adonides can see, one he can visualize, or one he can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet."​
The traveler can bring along objects as long as their weight doesn’t exceed what it can carry but may not bring along other creature when it teleports.​
If the traveler would arrive in a place already occupied by an object or a creature, it takes 14 (4d6) force damage and the legendary action fails to teleport it.​

*More seriously, we could call the action Teleport Devil.
 

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