5E: Converting AD&D Monsters to Fifth Edition

Cleon

Hero
ok adopted spells as above.

Updating Adonides.

Noticed it had a "3/day" that should be "3/day each" which has been fixed.

What do you think of my Finger of Terror proposal.

All fear the finger!

Warming to idea of staff being +1 weapon. Can convert cold to piercing damage. I'd be game to drop a note that adventurers could use the staff, much like wand of orcus is an artifact and some others

So maybe 2d6+8 force plus 1d8 bludgeoning and 1d8 piercing? That's the same DPR.

We could add a Variant Rule for how the staff operates in someone else's hands.
 

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Cleon

Hero
Let's see what else. We've agreed on 6d6 damage for the Vicious Mockery so I need to add that to the Enworld version.

Adonides can also mock as a 2-cost Legendary Action, so we need a name for that.

Hmm… perhaps:

Fiendish Invective. Adonides uses Vicious Mockery.​

Thought about calling it a Profanity, Curse or Blasphemy instead, but that didn't allow for the possibility of Adonides being polite while infernally mocking the target.

I think he could do with at least one more Legendary Action.

The original Adonides had a lightning bolt that did half damage (4d6) and could produce flame so maybe give him a cold/fire/lightning area attack as a Legendary Action?

We just need to budget it so the DPR is the same as if he uses Vicious Mockery. Which suggests a 2 Cost Action that does 2d8 or 3d6 damage. Maybe he can pick what types of damage each dice of the the attack does? So bludgeoning, cold, fire or lightning in any combination (i.e. 1d8 bludgeoning plus 1d8 fire, 1d8 cold plus 1d8 lightning or 2d8 fire would be valid options if we went the two dice route, or 1d6 lightning and 2d6 fire et cetera for the three dice route).

We could call it, I don't know, Hellfire Blizzard or the like.

Oh, and how about giving him the Detect Legendary Action like an epic Dragon?

Detect. Adonides makes a Wisdom (Perception) check.​

His flavour text suggests he's paranoid and always on the look out for threats, so it feels thematically appropriate.
 
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Cleon

Hero
agreed - Hellfire blizzard (also Mephisto researches Hellfire).

How's this:

Hellfire Blizzard. Adonides hurls a gout of infernal energy to a point within 150 feet which explodes. Each creature in a 20-foot-radius sphere centered on that point must make a DC 22 Dexterity saving throw. The explosion causes 5 (1d10) bludgeoning, cold, fire or lightning damage plus 5 (1d10) bludgeoning, cold, fire or lightning damage on a failed save, or half as much damage on a successful one. Adonides chooses two damage types for the Hellfire Blizzard when he hurls it (i.e. 1d10 cold plus 1d10 lightning), but may not choose the same type twice (i.e. it cannot be 2d10 bludgeoning).​

Upon reflection, using d10s instead of d8s gives an average of 11 or the equivalent of 22 damage single target attack, only a point higher than the 21 average of Vicious Mockery.

also detect legedary action is good too

Will add that in the next Update.
 


Cleon

Hero
yes - good - I like it

Updating Adonides.

Let's see… added Detect, Hellfire Blizzard, Fiendish Invective and Vicious Mockery. I think that's everything we…

Hold on a second, I've just realized a problem.

You've got Adonides casting the vicious mockery cantrip as a bonus action, but we've increased the damage to 6d6 which is more than the cantrip can do.

I propose changing the name and explicating the mechanics, like so:

Devilish Mockery. Adonides speaks to a target within 60 feet. If the target can hear Adonides, it must succeed on a DC 22 Wisdom saving throw or take 21 (6d6) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.​

That'd fix the problem.
 

Cleon

Hero
Okay, that leaves the detect evil/know alignment power.

How's this for a start:

Soulsight. If a creature starts its turn within ## feet of Adonides and the two of them can see each other, Adonides can force the creature to make a DC 22 Charisma saving throw if Adonides isn't incapacitated. On a failed save, Adonides's supernatural gaze pierces the target's soul, and the devil can see what the creature's alignment is (i.e. chaotic good) and automatically knows whenever the creature lies in any conversation Adonides can follow. This effect lasts ## but can be countered by any effect that would work against a 2nd-level divination spell. A target that successfully saves is immune to Adonides's Soulsight for the next 24 hours.​

I did wonder about making it "a DC 22 Charisma or Wisdom saving throw (target's choice which)" but decided I want my dang CHA save somewhere!

That just leaves the two ## bits: distance and duration.

I'm thinking 30 feet for distance, for two reasons.

Firstly, the AD&D detect lies has a range of 3" or 30 feet indoors / 90 feet outdoors, while know alignment had a 1" range for 10/30 feet.

Secondly, I cribbed the basic mechanism from the Petrifying Gaze attack of the 5E Basilisk, and that has a 30 ft. range.

As for duration, I'm undecided.

10 minutes? Concentration like detect magic? The Encounter length? Until a short rest? As long as the target stays within range? Some combination of the previous?
 

Cleon

Hero
Soulsight. If a creature starts its turn within ## feet of Adonides and the two of them can see each other, Adonides can force the creature to make a DC 22 Charisma saving throw if Adonides isn't incapacitated. On a failed save, Adonides's supernatural gaze pierces the target's soul, and the devil can see what the creature's alignment is (i.e. chaotic good) and automatically knows whenever the creature lies in any conversation Adonides can follow. This effect lasts ## but can be countered by any effect that would work against a 2nd-level divination spell. A target that successfully saves is immune to Adonides's Soulsight for the next 24 hours.

Originally I was going to have the name refer to sins but had trouble coming up with a name I liked.

Sinsight or Sinvision? Sinful Insight? Sin-Revealing Gaze? Perceive Sins?

Hmm, of those I like Sinful Insight the best.
 





Casimir Liber

Adventurer
Sorry, misread it "30 foot range and a "10 minutes or until target goes out of range" is fine. Have been really really busy today and speedread this and failed
 

Cleon

Hero
Sorry, misread it "30 foot range and a "10 minutes or until target goes out of range" is fine. Have been really really busy today and speedread this and failed

So that'll be:

Sinful Insight. If a creature starts its turn within 30 feet of Adonides and the two of them can see each other, Adonides can force the creature to make a DC 22 Charisma saving throw if Adonides isn't incapacitated. On a failed save, Adonides's supernatural gaze pierces the target's soul, and the devil can see what the creature's alignment is (i.e. chaotic good) and automatically knows whenever the creature lies in any conversation Adonides can follow. This effect lasts for 10 minutes or until the target goes outside the 30 ft. range and can be countered by any effect that would work against a 2nd-level divination spell. A target that successfully saves is immune to Adonides's Sinful Insight for the next 24 hours.​

If that's acceptable, I believe we're finished with the mechanics.
 



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