yes to the immunities - added
I made dex 16 to keep the 3 odd/3 even split - I was tossing up to make it 18 - no strong opinion on it really.
Both work for me.
DEX 18 feels a bit high in 1E terms, as it's more for superdextrous paragons. Frankly, I'm baffled why Molydeus has DEX 22 in 5E!
lots of skills is good as I imagined him "skill-y"
maybe seems a little overkilly having both heal and regen 20pts/rd. Happy to leave at 10hp/rd while we juggle other abilities, unless you really wanna change it. Flip-flopping on this
It makes little difference to me. Preferred the 10 before I discovered Hutijin had 20 in 5E, which opened the possibility.
Cold and radiant vulnerability like Titivilus won't work since Adonides is immune to cold damage. Devils normally take full damage from lightning, so how about regeneration 20 with lightning and radiant vulnerability?
altered the hopscotch as suggested.