5E: Converting AD&D Monsters to Fifth Edition

yeah soundss good

Good-oh.

I'll swap the name in the next update.

Okay, I have three rough ideas for Actions:

Invoked Inferno (Recharge #-6?) maybe resembles a metallic dragon's breath weapon or high-level spell?
Concussive Blast: CON save, does bludgeoning and fire damage, perhaps smaller targets that fail their saves are thrown through the air and/or knocked prone?
Incendiary Blast: DEX save, does fire damage, sets targets that fail their save on fire?


Purifying Pyre. Used to remove some status effects and also does some fire damage?

Tornado of Flames (Recharge #-6 | Recharges After a Short/Long Rest). like a Djinni's Create Whirlwind that also does fire damage?
 ???​

I'm wondering whether the Firelord's fire spells should have their spell slot tweaked up a bit. Currently, the spellcasting damage options are 28 (8d6 fire) for fireball, 28 (4d6 fire and 4d6 radiant) for flame strike, and 22½ (5d8 fire) for wall of fire.

Its Hurl Flames potentially does 73 (21d6 fire) out to 150 feet, which if we according to the "AoE count as double damage" is more-or-less equivalent to a 10d6 fireball.

So I could see us having all the fire spells cast using 5th level spell slots, meaning 35 (10d6 fire) for fireball, 28 (4d6 fire and 4d6 radiant) for flame strike, and 27 (6d8 fire) for wall of fire.
 

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Okay, let's figure out the details then.

Might as well do them in order.

How's this:

Invoked Inferno (Recharge 5–6). A point within ## feet of the efreeti firelord blossoms into an inferno. Every creature in a 20-foot-radius sphere centered on that point is affected. The inferno spreads around corners, igniting flammable objects in the area that aren't being worn or carried. The firelord chooses one of the following effects.
Concussive Inferno. Each creature in the sphere must succeed on a DC 21 Constitution saving throw or take ## (#d#) bludgeoning plus ## (#d#) fire damage and be stunned until the end of their next turn. On a successful save, they take half as much damage and are not stunned.
Incinerating Inferno. Each creature in the sphere must succeed on a DC 21 Dexterity saving throw or take ## (#d#) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. On a successful save, they take half as much damage and do not catch fire.
We just need to decide on some figures for the ##s.

The firelord's Invoked Inferno has the same DEX save DC as the fire breaths of an Ancient Brass Dragon [90 foot range and 56 (16d6) fire damage], an Adult Gold Dragon [60 foot range and 66 (12d10) fire damage] or an Adult Red Dragon [60 foot range and 63 (18d6) fire damage].

Giving the Invoked Inferno something along those lines would work for me. So maybe 60 foot range and 66 (12d10) fire damage for the Incinerating Inferno? It'll likely actually be 71½ (13d10) fire damage since the target's going to be on fire at 1d10 extra damage per round, remember!

The Concussive Inferno is a bit trickier. I'd have it do significantly less damage than the incinerating version as the stunning effect is quite powerful. Maybe 21 (6d6) bludgeoning plus 21 (6d6) fire damage?
 


yep - all sounds good - slightly prefer 90 ft but not strongly

Somehow I suspected that's what you'd say.

I'm not amiss to making it 90 feet if you're particularly keen.

Am wondering about tweaking the "blossoms into an inferno" wording to "erupts in an inferno."

The original used "blossoms" because I was cribbing heavily off the SRD description of fireball.
 





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