Cleon
Legend
yeah soundss good
Good-oh.
I'll swap the name in the next update.
Okay, I have three rough ideas for Actions:
Invoked Inferno (Recharge #-6?) maybe resembles a metallic dragon's breath weapon or high-level spell?
Concussive Blast: CON save, does bludgeoning and fire damage, perhaps smaller targets that fail their saves are thrown through the air and/or knocked prone?
Incendiary Blast: DEX save, does fire damage, sets targets that fail their save on fire?
Purifying Pyre. Used to remove some status effects and also does some fire damage?
Tornado of Flames (Recharge #-6 | Recharges After a Short/Long Rest). like a Djinni's Create Whirlwind that also does fire damage?
???
I'm wondering whether the Firelord's fire spells should have their spell slot tweaked up a bit. Currently, the spellcasting damage options are 28 (8d6 fire) for fireball, 28 (4d6 fire and 4d6 radiant) for flame strike, and 22½ (5d8 fire) for wall of fire.
Its Hurl Flames potentially does 73 (21d6 fire) out to 150 feet, which if we according to the "AoE count as double damage" is more-or-less equivalent to a 10d6 fireball.
So I could see us having all the fire spells cast using 5th level spell slots, meaning 35 (10d6 fire) for fireball, 28 (4d6 fire and 4d6 radiant) for flame strike, and 27 (6d8 fire) for wall of fire.