dave2008
Legend
INTRODUCTION:
It was brought to my attention that this thread doesn't have a proper introduction (thanks CapnZapp), and I must say I agree. I didn't give it much thought initially because this was really just a personal project for myself and perhaps a few others. I had a similar thread at the old WotC forums for 4e epic monsters and it got very little attention,I assumed this would be more of the same. Well, maybe it's 5e or the move to EnWorld (or both), but this thread has gotten a lot more attention, so it is time to get a little more serious. This update to the OP is my attempt to introduce this little project of mine to the broader community.
WHY UPDATE EPIC MONSTERS?:
There are multiple reasons I have chosen to write-up epic monsters. Primarily because ever since the 1e Monster Manual and Deities and Demigods and the Immortals Handbook of BECMI, I have been fascinated with Demon Lords, Archdevils, Dragons, Gods and epic monsters of all sorts. They are a big reason why over the past 30 years I have been a PC for about 2 and DM for 28! From the beginning I wanted to be Demogorgon or Tiamat or Thor, etc. I don't typically run published adventures, but I bought RoT, PotA, & OotA to get my hands on the "official" epic villains inside. It is sickness really. Though I appreciated WotC efforts, I want more epic goodies and, frankly, I like my epic threats a little more threatening. Also, as it looks like WotC as no intention of providing 5e stats for the greater gods, I started to make my own. This started with 4e and I quickly made the switch to 5e.
WHAT'S WRONG WITH THE "OFFICIAL" MONSTERS?:
If you peruse my epic updates you will notice that there is a significant power difference between an "official" CR 30 Tiamat and my CR 30 avatar of Tiamat. The reason for these changes, as hinted above, is that I feel the WotC epic monsters are a little lacking. In 4e it could be rather trivial to defeat epic threats, so much so WotC even revised the guidelines 2x (and still didn't get it right IMO). I had hoped this wouldn't be the case with 5e, but all evidence points to the fact that some bit of optimizing can make the big bad look a bit sad. Thus, I decided to update all epic monsters (CR 20+) with beefed up stat blocks. I could have simply increased the CR of each monster, to make them tougher; however, my goal is to make CR 21+ monsters feel more epic. And, oddly the CR feels about right, but the challenge of that CR does not. Just raising the CR of each monster is treating the symptoms and not the problem, IMO. Thus, I created a revised Monsters by CR table to bring the CR of epic creatures in-line with how I felt they should be. Here is my revised epic monster design table, with the notes below explain why I changed the things I changed.
5e Epic Monsters by CR table:
Notes regarding the 5e Epic Monsters by CR table:
HOW DO I USE THESE MONSTERS?:
That is a hard one. These monsters are clearly more powerful than the "official" monsters of the same CR. For example, the Ancient Red Dragon presented in this thread is labeled as CR 24. just like the WotC version. However, if you use the DMG guidelines (vs. my guidelines above) for my version of the Red Dragon, its calculated CR would be 29. Clearly much tougher. However, because the rate of change is different between the two tables I can't just say that these monsters are 5 ranks above equivalent CR monsters in the MM, nor would I want to. As stated previously I am trying to fix the CR problem, not participate in it.
That being said, if your group is fine with the standard monsters you should be careful using the beasts in this thread. Try them out and see how your PCs do. You will have to be the judge of your PCs handle these Epic threats. Generally I feel a typical lvl 20 group could handle a monster up to CR 25, but your group my very. If, for example, your group has a bit of optimization going, then these are probably safe to use up to and including CR 30 or there about. Unfortunately, because each group is optimized differently I can't say for certain how this applies to your specific group, but the hope was to make epic level monsters usable with the guidelines in the DMG. If the guidelines say it should be deadly, then t should be deadly
Ultimately these Epic Monsters will be designed to be used with a suite of Epic Character options to allow players to truly challenge the gods and even become ones themselves. I have another thread to explore epic characters (link provided below), but it is in its infancy at this time. As that project grows up I will update this post with epic encounter guidelines. The goal is to eventually provide guidelines on how epic characters interact with epic monsters. I am less worried about lvl 20 and below with this project. My first thought on epic encounter design would be for an epic character to equal to an epic monster of the same level/CR, and for that to be the base line for balancing encounters. More to come as it develops!
THESE ARE DRAFTS:
Please realize that everything posted here to date is a draft, a WIP. There are typos, mistakes, and changes in design philosophy that need to be updated and corrected eventually. I will gladly revise and edit as needed, based on comments, suggestions, etc. In addition, after all the drafts are complete I intend to review, edit, and finalize them as well. Also, I have two regular contributors to this project and would love to have more. If you are interested send me a PM with your email and I will send you the templates and spreadsheet I use to make these epic threats.
The following 11 posts have the stats for various epic threats. Completed monster drafts, and categories with completed monsters in the TOC below, are delineated by having their names in bold red text.
Keywords:
I am creating keywords for various categories (such as greater god, lesser god, etc.) that define a set of attributes and traits shared by entities of the category. Each creature with the key word has all the attributes described by the key word unless noted otherwise. The post below are generally organized by keyword, with the defining characteristics of that keyword described at the top of the each post.
This is the bestiary companion to my 5e Epic Character Update thread: Homebrew - (5e) IMMORTAL RULES
TABLE OF CONTENTS:
PAGE 1
PAGE 2
Here is google-drive download of a compiled PDF version of the these Epic Monsters: 5e Epic Monster Updates
Please note, that the PDF will not be as current as the items posted in this thread.
It was brought to my attention that this thread doesn't have a proper introduction (thanks CapnZapp), and I must say I agree. I didn't give it much thought initially because this was really just a personal project for myself and perhaps a few others. I had a similar thread at the old WotC forums for 4e epic monsters and it got very little attention,I assumed this would be more of the same. Well, maybe it's 5e or the move to EnWorld (or both), but this thread has gotten a lot more attention, so it is time to get a little more serious. This update to the OP is my attempt to introduce this little project of mine to the broader community.
WHY UPDATE EPIC MONSTERS?:
There are multiple reasons I have chosen to write-up epic monsters. Primarily because ever since the 1e Monster Manual and Deities and Demigods and the Immortals Handbook of BECMI, I have been fascinated with Demon Lords, Archdevils, Dragons, Gods and epic monsters of all sorts. They are a big reason why over the past 30 years I have been a PC for about 2 and DM for 28! From the beginning I wanted to be Demogorgon or Tiamat or Thor, etc. I don't typically run published adventures, but I bought RoT, PotA, & OotA to get my hands on the "official" epic villains inside. It is sickness really. Though I appreciated WotC efforts, I want more epic goodies and, frankly, I like my epic threats a little more threatening. Also, as it looks like WotC as no intention of providing 5e stats for the greater gods, I started to make my own. This started with 4e and I quickly made the switch to 5e.
WHAT'S WRONG WITH THE "OFFICIAL" MONSTERS?:
If you peruse my epic updates you will notice that there is a significant power difference between an "official" CR 30 Tiamat and my CR 30 avatar of Tiamat. The reason for these changes, as hinted above, is that I feel the WotC epic monsters are a little lacking. In 4e it could be rather trivial to defeat epic threats, so much so WotC even revised the guidelines 2x (and still didn't get it right IMO). I had hoped this wouldn't be the case with 5e, but all evidence points to the fact that some bit of optimizing can make the big bad look a bit sad. Thus, I decided to update all epic monsters (CR 20+) with beefed up stat blocks. I could have simply increased the CR of each monster, to make them tougher; however, my goal is to make CR 21+ monsters feel more epic. And, oddly the CR feels about right, but the challenge of that CR does not. Just raising the CR of each monster is treating the symptoms and not the problem, IMO. Thus, I created a revised Monsters by CR table to bring the CR of epic creatures in-line with how I felt they should be. Here is my revised epic monster design table, with the notes below explain why I changed the things I changed.
5e Epic Monsters by CR table:
Notes regarding the 5e Epic Monsters by CR table:
- Useing the Table: Refer to the 5e DMG pages 273-278 "Creating Monsters" for the guidelines to use this Chart. However, there is one difference between using the table in the DMG and this table. The "Effective Hit Points..." table on pg 278 of the DMG has the last row in the table as 17 or more. I revised that row to be 17-25 and adding a row 26 or more which indicates no hit point modifier for creatures above CR 25. Any creature above CR 25 or anyone fighting a creature above CR 25 should expect it to have multiple resistances and immunities. Also, I'm not sure this is mention in the DMG, but as currently designed you do not add regeneration that is part of a legendary action (this is assumed to be equal in CR value to the damage of a legendary action which should be included in the CR). One thing to consider regarding regeneration is that it is very easy to neutralize (chill touch cantrip) if your monster doesn't have immunity to cantrips or somethign similar. If your monster doesn't have a good method to counter chill touch then don't calculate the regeneration in the effectie HP (PS. I need to make that revision to some of the monsters posted here).
- Prof. Bonus: I have capped this at +10. My thought is there is a limit to how proficient one can be at a task, but you can still get better through having higher ability scores. It was also an attempt to maintain some degree of BA.
- Epic Bonus: This a new column on the table and indicates the overall inherent magic of epic creatures. The bonus is added to the attack, AC, damage, and save DC of a monster (included in the numbers on the chart). The epic bonus also determines how "magical" a monster's attacks and defenses are. Thus, a monser with a +3 epic bonus gains a +3 to its AC, Attack Bonus, Save DC, and damage to each attack. In addition, its attacks are treated as +3 magical weapons and it has resistance to attacks of +3 or less magic. However, this bonus does not stack with magic weapons or armor. The monster gets the higher of the two. If a monster with a +3 epic bonus has a +4 weapon it gains +4 to attack and damage not +7. The Epic bonus was added to give epic monsters a bit of a bump over the "official" monsters as the WotC monster AC, saves, and damage tend to be to low to provide a real threat to high level PCs.
- Armor Class: These are expected values (not hard coded) the same as the DMG, but extended out to CR 50. When calculating from scratch you add the epic bonus along with appropriate armor and Dex bonus. In addition this table has higher AC values than the WotC table (which tops out at 19). The reason for this change is that optimized PCs can easily hit such a low CR. We can't have PCs just whacking away at our epic baddies. So, by raising the expected AC we increase their durability, and it allows the HP to be higher for the same CR without having to adjust the HP portion of the table.
- Hit Points: No change, just extended out to CR 50 (EDIT: I plan to modify the hit point progression in a future update as it has come to my attention that HP doesn't keep up with PC power).
- Attack Bonus: These are expected values (not hard coded) the same as the DMG, but extended out to CR 50. When calculating from scratch you add the epic bonus along with proficiency and ability and weapon bonuses. Similar to AC, I raised the rate of increase for attack bonus. The reason for this was primarily to allow an epic monster to do more damage per round for a given CR. However, there is also the added benefit that the higher attack bonus dampens optimized PCs ability to avoid damage to some extent. High level characters have many options to buff themselves and increased attack bonus helps overcome some of these.
- Damage / Round: The same concept as the DMG, but I have increased the total DPR per CR to make Epic monsters more threatening when compared to the monsters produced by WotC. In addition, as a guideline I recommend keeping at-will single attack damage capped at 4xCR with special attacks (recharge or daily) capped at 7-8xCR. This is the BIG change in my table. These monsters hit a lot harder than their WotC counterparts. This was my primary method of providing a challenge to optimized PCs. The revised AC, attack bouns, and Save DC, are all more than just buffs, the allow the epic monsters in this thread to maximize their DPR. High level PCs have lots of hit points and lots of methods to recover HP or avoid taking damage. I believe the best way to make them feel challenged is to hit them harder. This method allows the PCs to feel the danger without drastically increasing the length of the battle like increasing HP would.
- Save DC: These are expected values (not hard coded) the same as the DMG, but extended out to CR 50. When calculating from scratch you add the epic bonus along with proficiency and ability. Like the attack bonus, the save DC was increased to help overcome high level PCs abilities to protect themselves and to preserve the maximum DPR possible as noted Damage / Round above.
- XP: Same, just extended out to CR 50
HOW DO I USE THESE MONSTERS?:
That is a hard one. These monsters are clearly more powerful than the "official" monsters of the same CR. For example, the Ancient Red Dragon presented in this thread is labeled as CR 24. just like the WotC version. However, if you use the DMG guidelines (vs. my guidelines above) for my version of the Red Dragon, its calculated CR would be 29. Clearly much tougher. However, because the rate of change is different between the two tables I can't just say that these monsters are 5 ranks above equivalent CR monsters in the MM, nor would I want to. As stated previously I am trying to fix the CR problem, not participate in it.
That being said, if your group is fine with the standard monsters you should be careful using the beasts in this thread. Try them out and see how your PCs do. You will have to be the judge of your PCs handle these Epic threats. Generally I feel a typical lvl 20 group could handle a monster up to CR 25, but your group my very. If, for example, your group has a bit of optimization going, then these are probably safe to use up to and including CR 30 or there about. Unfortunately, because each group is optimized differently I can't say for certain how this applies to your specific group, but the hope was to make epic level monsters usable with the guidelines in the DMG. If the guidelines say it should be deadly, then t should be deadly
Ultimately these Epic Monsters will be designed to be used with a suite of Epic Character options to allow players to truly challenge the gods and even become ones themselves. I have another thread to explore epic characters (link provided below), but it is in its infancy at this time. As that project grows up I will update this post with epic encounter guidelines. The goal is to eventually provide guidelines on how epic characters interact with epic monsters. I am less worried about lvl 20 and below with this project. My first thought on epic encounter design would be for an epic character to equal to an epic monster of the same level/CR, and for that to be the base line for balancing encounters. More to come as it develops!
THESE ARE DRAFTS:
Please realize that everything posted here to date is a draft, a WIP. There are typos, mistakes, and changes in design philosophy that need to be updated and corrected eventually. I will gladly revise and edit as needed, based on comments, suggestions, etc. In addition, after all the drafts are complete I intend to review, edit, and finalize them as well. Also, I have two regular contributors to this project and would love to have more. If you are interested send me a PM with your email and I will send you the templates and spreadsheet I use to make these epic threats.
The following 11 posts have the stats for various epic threats. Completed monster drafts, and categories with completed monsters in the TOC below, are delineated by having their names in bold red text.
Keywords:
I am creating keywords for various categories (such as greater god, lesser god, etc.) that define a set of attributes and traits shared by entities of the category. Each creature with the key word has all the attributes described by the key word unless noted otherwise. The post below are generally organized by keyword, with the defining characteristics of that keyword described at the top of the each post.
This is the bestiary companion to my 5e Epic Character Update thread: Homebrew - (5e) IMMORTAL RULES
TABLE OF CONTENTS:
PAGE 1
GREATER GODS:
INTERMEDIATE GODS:
LESSER GODS:
DEMIGODS & CELESTIALS:
Demigods
]The Hebdomad
The Court of Stars
]The Companions
Celestials
PRIMORDIALS:
ARCH-FIENDS (Chaotic Evil)
Demon Princes:
Demon Lords:
ARCH-FIENDS (Neutral Evil)
ARCH-FIENDS (Lawful Evil)
Arch-Devils:
Dukes-of-Hell:
Tiamat | (CR 48) |
Tharizdun | (CR 31 - 37 - 44) |
Bahamut | (CR 43) |
Moradin | (CR 40) |
Bane | (CR 39) |
Corellon Larethian | (CR 39) |
Gruumsh | (CR 38) |
Ioun | (CR 38) |
Maglubiyet | (CR 37) |
Pelor | (CR 37) |
Erathis | (CR 36) |
Garl Glittergold | (CR 36) |
Myrkul | (CR 36) |
Yondalla | (CR 36) |
Zehir | (CR 36) |
INTERMEDIATE GODS:
Alduin | (CR 36) |
Avandra | (CR 35) |
Kord | (CR 35) |
Melora | (CR 35) |
Lolth | (CR 34) |
The Raven Queen | (CR 34) |
Sehanine | (CR 34) |
Vecna | (CR 34) |
Torog | (CR 33) |
LESSER GODS:
Tiamat - Avatar | (CR 31) |
Waukeen | (CR 30) |
Bane (Avatar) | (CR 29) |
Semuanya | (CR 29) |
Sekolah | (CR 28) |
Kurtulmak | (CR 27) |
Hruggek | (CR 27) |
Dibella | (CR 26) |
Thasmudyan | (CR 26) |
Zenithar | (CR 26) |
DEMIGODS & CELESTIALS:
Demigods
Iuz the Old | (CR 25) |
Vaprak | (CR 25) |
Laogzed | (CR 23) |
Blibdoolpoolp | (CR 22) |
]The Hebdomad
Zaphkiel | (CR 31) |
Sealtiel | (CR 30) |
Raziel | (CR 29) |
Domiel | (CR 28) |
Pistis Sophia | (CR 28) |
Bachiel | (CR 27) |
Erathaol | (CR 26) |
The Court of Stars
Morwel | (CR 31) |
Waukeen | (CR 30) |
Sekolah | (CR 28) |
]The Companions
Prince Talisid | (CR 31) |
Bharrai | (CR 30) |
Kahrash | (CR 29) |
Sathia | (CR 29) |
Vharra | (CR 29) |
Manath | (CR 28) |
Celestials
Empyrean | (CR 25) |
Solar | (CR 23) |
Aire | (CR 280 |
PRIMORDIALS:
Ahat-Hir | (CR 55) |
Dendar | (CR 45) |
Primus | (CR 45) |
Maul-Tar | (CR 40) |
Balcoth | (CR 36) |
Solkara | (CR 35) |
Timesus | (CR 34) |
The Lady of Pain | (CR 33) |
Piranoth | (CR 32) |
Lakkar | (CR 30) |
Maegera | (CR 30) |
ARCH-FIENDS (Chaotic Evil)
Demon Princes:
Demogorgon | (CR 35) |
Orcus | (CR 33) |
Graz'zt | (CR 33) |
Dagon | (CR 32) |
Fraz urb'luu | (CR 32) |
Miska the Wolf Spider | (CR 32) |
Obox-Ob | (CR 32) |
Pazuzu | (CR 32) |
The Queen of Chaos | (CR 31) |
Demon Lords:
Arendagrost | (CR 30) |
Pale Night | (CR 29) |
Baphomet | (CR 28) |
Malcanthet | (CR 28) |
Yeenoghu | (CR 28) |
Bjorganal | (CR 27) |
Kostchtchie | (CR 27) |
Sess'innek | (CR 27) |
Juiblex | (CR 26) |
Zuggtomy | (CR 26) |
Balor Lord | (CR 22) |
Balor | (CR 20) |
ARCH-FIENDS (Neutral Evil)
ARCH-FIENDS (Lawful Evil)
Arch-Devils:
Asmodeus | (CR 34) |
Mephistopheles | (CR 32) |
Baalzebul | (CR 31) |
Dispater | (CR 29) |
Geryon | (CR 29) |
Belial | (CR 27) |
Glaysa | (CR 27) |
Levistus | (CR 27) |
Mammon | (CR 27) |
Moloch | (CR 27) |
Fernia | (CR 26) |
Zariel | (CR 25) |
Dukes-of-Hell:
Hutijin | (CR 24) |
Amon | (CR 23) |
Bael | (CR 23) |
Bel | (CR 23) |
Titivilus | (CR 21) |
Pit Fiend | (CR 20) |
PAGE 2
GIANTS:
HUMANOIDS:
ABERRATIONS:
ABOMINATIONS:
CONSTRUCTS:
DRAGONS:
ELEMENTALS:
FEY:
MONSTROSITIES:
PLANTS:
UNDEAD:
HUMANOIDS:
Elminster | (CR 21) |
Iggwilv | (CR 15-24) |
Eclavdra | (CR 20) |
Merlin | (CR 20) |
King Arthur | (CR 17) |
Mordenkainen | (CR 16) |
Morgan Le Fay | (CR 13) |
ABERRATIONS:
Azathoth | (CR 21-53) |
Bolothamogg | (CR 38) |
Emrakul | (CR 37) |
Ityak-Ortheel | (CR 36) |
Shub-Niggurath | (CR 36) |
Cthulhu | (CR 34) |
Ulamog | (CR 33) |
Kozilek | (CR 32) |
Eldrazi Swarm | (CR 23) |
Gibbering Orb | (CR 23) |
Beholder Hive Mother | (CR 21) |
Eldest | (CR 20) |
ABOMINATIONS:
Hecatoncheires | (CR 36) |
Xixecal | (CR 30) |
Phaethon | (CR 30) |
Astral Dreadnought | (CR 24) |
Atropal | (CR 24) |
Dream Larva | (CR 22) |
Infernal | (CR 22) |
Phane | (CR 21) |
Chichimec | (CR 20) |
CONSTRUCTS:
Godforged Colossus | (CR 38) |
Baak | (CR 35) |
Iron Colossus | (CR 33) |
Umbral Blot | (CR 30) |
Stone Colossus | (CR 28) |
Flesh Colossus | (CR 23) |
Adamantine Golem | (CR 21) |
Anaxim | (CR 20) |
DRAGONS:
Great Dragons: | |
Great Wyrm Gold Dragon | (CR 32) |
Great Wyrm Red Dragon | (CR 32) |
Great Wyrm Blue Dragon | (CR 31) |
Great Wyrn Silver Dragon | (CR 31) |
Great Wyrm Bronze Dragon | (CR 30) |
Great Wyrm Green Dragon | (CR 30) |
Great Wyrm Black Dragon | (CR 29) |
Great Wyrm Copper Dragon | (CR 29) |
Great Wyrm Brass Dragon | (CR 28) |
Great Wyrm White Dragon | (CR 28) |
Wyrm Gold Dragon | (CR 28) |
Wyrm Red Dragon | (CR 28) |
Wyrm Blue Dragon | (CR 27) |
Wyrn Silver Dragon | (CR 27) |
Wyrm Bronze Dragon | (CR 26) |
Wyrm Green Dragon | (CR 26) |
Wyrm Black Dragon | (CR 25) |
Wyrm Copper Dragon | (CR 25) |
Wyrm Brass Dragon | (CR 24) |
Wyrm White Dragon | (CR 24) |
Ancient Dragons | |
Ancient Gold Dragon | (CR 24) |
Ancient Red Dragon | (CR 24) |
Ancient Blue Dragon | (CR 23) |
Ancient Dragon Turtle | (CR 23) |
Ancient Silver Dragon | (CR 23) |
Ancient Bronze Dragon | (CR 22) |
Ancient Green Dragon | (CR 22) |
Ancient Black Dragon | (CR 21) |
Ancient Copper Dragon | (CR 21) |
Ancient Brass Dragon | (CR 20) |
Ancient White Dragon | (CR 20) |
Dragon Hall of Fame: | |
Shen | (CR 35) |
Ashardalon | (CR 33) |
Nicol Bolas | (CR 33) |
Havarian | (CR 28) |
Aremag | (CR 27) |
Iymrith | (CR 27) |
Cyan Bloodbane | (CR 19) |
ELEMENTALS:
Ogremoch | (CR 25) |
Cryonax | (CR 24) |
Imix | (CR 24) |
Olyhydra | (CR 23) |
Yan-C-Bin | (CR 23) |
Primal Air Elemental | (CR 22) |
Primal Earth Elemental | (CR 22) |
Primal Fire Elemental | (CR 22) |
Primal Water Elemental | (CR 22) |
FEY:
Titania | (CR 31) |
Emmantiensien | (CR 30) |
Oberon | (CR 30) |
Queen of Air & Darkness | (CR 30) |
Damh | (CR 29) |
Eachthighern | (CR 29) |
Prince of Frost | (CR 29) |
Skerrit | (CR 28) |
Baba Yaga | (CR 27) |
Koliada | (CR 26) |
Nathair Sgiathach | (CR 26) |
Verenestra | (CR 27) |
Cerunnos | (CR 25) |
Cat Lord | (CR 19 + CR 23) |
3-headed Sirrush | (CR 24) |
Hyrsam | (CR 23) |
Squelaiche | (CR 24) |
Caoimhin | (CR 22) |
Mournwind / Velayn | (CR 21) |
Soulsorrow / Loralae | (CR 21) |
Hoary Hunter | (CR 20) |
Sirrush | (CR 20) |
Fionnghuala | (CR 18) |
MONSTROSITIES:
Devastation Swarm (Centipede) | (CR 57) |
Protean - Astral | (CR 45) |
Draeden - Greater | (CR 37) |
Tarrasque | (CR 31) |
Draeden - Lesser | (CR 29) |
Devastation Beetle | (CR 28) |
Genius Loci | (CR 26) |
Kraken | (CR 25) |
Devastation Scorpion | (CR 24) |
Devastation Spider | (CR 23) |
Devastation Centipede | (CR 22) |
Protean - Giant | (CR 23) |
Repeater | (CR 22) |
Vermiurge | (CR 22) |
Brachyurus | (CR 22) |
Tayellah | (CR 21) |
Ruin Swarm | (CR 20) |
Prismasaurus | (CR 19) |
PLANTS:
Rillifane Rallathil | (CR 31) |
Ancient Treant | (CR 23) |
Mu Spore | (CR 21) |
Elder Treant | (CR 16) |
UNDEAD:
Kyuss | (CR 31) |
Dragotha | (CR 25) |
Shadow of the Void | (CR 24) |
Hunefer | (CR 23) |
Dodkong | (CR 22) |
Dracolich (Ancient Red Dragon) | (CR 22) |
Worm that Walks | (CR 22) |
Acererak | (CR 21) |
Lich | (CR 21) |
Winterwight | (CR 21) |
Strahd | (CR 17) |
Here is google-drive download of a compiled PDF version of the these Epic Monsters: 5e Epic Monster Updates
Please note, that the PDF will not be as current as the items posted in this thread.
Last edited: