Sorry guys, I was asleep during all this.
For Asherah, yes they can heal her of all those. You can keep the scar if you want. It gives advantage to intimidation.
You don't have to get proficiency now. You can always get proficiency in it later. If you like Trickster, go Trickster. The flail isn't even hers, so it's going to stay just 1d6 cold damage. It's likely you'll find other weapons and such as time goes. Any Cleric can use the Spear, and the only thing you lose by not having proficiency in martial weapons is +2 to hit. With the off hand. Heck, you could just use the flail for defense, to get the +1 to AC.
You will get the starting equipment for the class you are assigned.
The lightning flower hector gave you a +10 to entering the Divine School, effectively guaranteeing your acceptance. It was a test. Would you deliver an important ingredient to the Divine School, or would you sell it for monetary gain?
I haven't given out classes yet, though if War is what you want, then you can have it. But I will give you the chance to change it if you want to. I wouldn't base your class choice on a flail you may or may not keep.
Also, you get 9 points to put wherever you want. No stat is too low it can't be fixed for your chosen class.
I am trying to incorporate your choices, along with the luck of the roll, and your your backstories, into what you become. The luck part can have interesting effects, but such is life.
Mim, Warlocks are like the Rogues of the magic world. So in a way, it works.
Ok, looks like everyone has gone. Now, I just need to wrap up this first season. For most of you, your class will be obvious. We will wind up with quite a few spell casters, but that's probably to be expected. I'll see about getting that post up sometime today.
We finally made it! Thank you guys for sticking it out with me!
Sent from my iPad using EN World
For Asherah, yes they can heal her of all those. You can keep the scar if you want. It gives advantage to intimidation.
You don't have to get proficiency now. You can always get proficiency in it later. If you like Trickster, go Trickster. The flail isn't even hers, so it's going to stay just 1d6 cold damage. It's likely you'll find other weapons and such as time goes. Any Cleric can use the Spear, and the only thing you lose by not having proficiency in martial weapons is +2 to hit. With the off hand. Heck, you could just use the flail for defense, to get the +1 to AC.
You will get the starting equipment for the class you are assigned.
The lightning flower hector gave you a +10 to entering the Divine School, effectively guaranteeing your acceptance. It was a test. Would you deliver an important ingredient to the Divine School, or would you sell it for monetary gain?
I haven't given out classes yet, though if War is what you want, then you can have it. But I will give you the chance to change it if you want to. I wouldn't base your class choice on a flail you may or may not keep.
Also, you get 9 points to put wherever you want. No stat is too low it can't be fixed for your chosen class.
I am trying to incorporate your choices, along with the luck of the roll, and your your backstories, into what you become. The luck part can have interesting effects, but such is life.
Mim, Warlocks are like the Rogues of the magic world. So in a way, it works.
Ok, looks like everyone has gone. Now, I just need to wrap up this first season. For most of you, your class will be obvious. We will wind up with quite a few spell casters, but that's probably to be expected. I'll see about getting that post up sometime today.
We finally made it! Thank you guys for sticking it out with me!
Sent from my iPad using EN World