Grody
After a few months at the academy Grody seems to have changed considerably. Many of his small and often flaky scales have fallen out across his back and in their places some much thicker vibrant blue ones have begun to grow. He seems to have gained a little bit of confidence, yet maintains the sometimes startling tendency to cower even when not necessarily being threatened in any way at all.
Small and frail even by Kobold standards, Grody's growth was stunted when his wings were clipped at hatching. The stubs never quite healed properly, and the tell-tale stubs on his back occasionally ooze from mild infections. He found himself at the bottom of the pecking order and was soon ousted from his warren.
After days of wandering lost in the wilderness he wandered into the camp of a wandering adventuring party. They nearly killed him out of hand, but the leader instead chose to 'keep' him. The man's name was Darius Sinis. He came from a wealthy family of mages and was about to begin teaching at Halcyon Academy.
Grody was named by this man who had 'saved' him. He was made to serve at Darius's whim. Darius even had a special whistle made out of a rare wood the color of gold, which he used prodigiously anytime he wished to summon Grody. It made little sound when blown, but only to most humanoids, for Grody it was a shrill sound that rattled his nerves.
Any time he made a complaint he was reminded, in the strictest terms, of the massive debt that he owed for his very continued existence. The tasks he was put to anything from cleaning to spying on students and even other teachers within the Academy grounds. And so it came that Grody learned his way around the Academy. He learned to get around as quickly as possible to complete his duties lest he evoke Darius's wrath. His life was miserable, but as far as he understood it, at least he WAS alive.
That all changed when he was set to spying on a student who Darius seemed to despise more even than most, Harl Lott. Grody was caught in the act and interrogated by the student. But rather than hurting Grody, or reporting him to the school offials, Harl decided to show compassion. He fed Grody and let him go.
Eventually, Darius was caught up in a major scandal where many of his misdeeds within the school were brought to light. Harl had been instrumental in uncovering this, and as a parting shot at the departing proffesor, tricked him into releasing Grody. Upon realizing his mistake, Darius hurled the whistle at his former minion.
Ths whistle is broken now, all the better. But Grody keeps it as a momento of Harl and his freedom. After the incident he had to leave the school.
Level 1 Kobold Sorcerer
Background: Urchin
Abil: #(Bonus) , (Skills)
Str: 6 (-2)
Dex: 16 (+3) (Sleight of Hand, Stealth)
Con: 10 (0)
Int: 12 (1), (Arcana)
Wis: 10 (0)
Cha: 14 (+2), (Persuasion)
AC: 16
Max Hit Points: 7
Initiative: +3
Speed: 30 ft.
Darkvision: 60ft.
Attacks:
Sling: +5, 1d4+1d4(L)+3, (Ammo, Range: 30/120)
Shocking Grasp: +4(MSA, Adv. vs. Metal armor), 1d8(L)(No reactions until target's next turn.), Cantrip PHB pg 275
Acid Splash: 60 ft. range, 1 target or 2 within 5 ft of each other, Dex sv or take 1d6(A), Cantrip PHB pg 211
Thunderwave: 15 ft sq centered on caster, Con Save or take 2d8(Thunder) and pushed 10 ft(1/2 dmg no push on save.)(Pushes unattended objects in area), 1st Lv PHB pg 282-283
Size: Small
Move: 30 ft.
Kobold: +2 Dex, -2 Str
Age: (7) Adult 6, 120 max
Size: Small, Speed: 30 ft.
Darkvision: 60 ft.
Grovel, Cower, and Beg:
(Action): Cower pathetically to distract enemies. Until end of next turn Allies gain advantage against enemies within 10ft. that can see you.
Recharge: Short/Long rest
Pack Tactics: Gain adv against enemies with at least 1 (active) ally adjacent.
Sunlight Sensitivity: Suffer disadvantage if you or target is in direct sunlight.
Background: Urchin
Feature: City Secrets (If possible I'd like to attribute this specifically to the school. Part of my backstory idea of him being a former teacher's 'minion'.)
When not in combat, you and allies (you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Traits:
Hides scraps of food and trinkets away in his pockets.
Sleeps with his back to a wall or tree with everything he owns wrapped in a bundle in his arms.
Ideal:
Aspiration: "I'm going to prove that I'm worthy of a better life."
Bond:
Owes a debt that he can never repay to a person who took pity on him.
Flaw: Will never fully trust anyone other than himself.
Other Proficiencies:
Weap: Daggers, Darts, Slings, Quarterstaffs, L. Crossbows
Languages: Common, Draconic(x2?)
Tools: Disguise Kit, Thieve's Tools
Feat: Elemental Adept(Lightning)+bonus 1d4(L) Dmg on sling attacks.
Sorcerer
Spellcasting: Save DC: 12(8+2+2), Spell Att. Mod: +4(+2P, +2Cha)
Cantrips:
Acid Splash
Shocking Grasp
Mending
Minor Illusion
1st Lev:
Thunderwave
Shield
Sorcerous Origin: Draconic
Dragon Ancestor (Blue): S/R/W Draconic, x2 Prof bonus on cha skill checks when interacting with dragons.
Draconic Resilience: +1 HP/Sorcerer level, Growing thicker blue scales. Armor = 13+Dex (16) naturally.
Equipment:
Sling
Small Knife
Map of the city (The Academy?)
A pet Mouse
Token to remember friend by (Whistle made from gold colored wood)
Common Clothes
Belt Pouch
9 gp