D&D 5E 5e has everything it needs for Dark Sun

The Weave or it's equivalent is broken in Dark Sun. That's why psionics and druidic magic are used.

You can make Psionics use spells but it has to look visibly different from Arcane and Divine in the players' and characters' to make sense.

Strip that out and you really don't have a core element of Dark Sun.
Dark Sun Druids are also spellcasters and also use the Weave.

Dark Sun Clerics also use the Weave.
 

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Dark Sun Druids are also spellcasters and also use the Weave.

Dark Sun Clerics also use the Weave.
no... the elemental priests of athas draw power from powerful beings in the elemental chaos :P Different settings need the ability to be different in their own sphere rather than suffering under a viral infestation of as much fr lore that can be forced into them.
 

Hey... Let's ask Mike Mearls!


Whaaaaaaat? You can only Counterspell Psionic Effects that -duplicate- rather than -are- Spells? like they're sticking to the idea that magic and psionics are different and psionics can, but don't exclusively, manipulate magic!


Some Psionic Effects (Those that mimic spells) would be effected by a counterspell. Others wouldn't.

Golly gee willickers! It looks like Psionics isn't magic in and of itself but can be used to manipulate magic!

And these two questions were asked 4 years apart and got the same answer? It's almost like they're sticking to the idea that magic and psionics are different and psionics can, but don't exclusively, manipulate magic!

Weird, that.

But what do these guys know? They're just... y'know... creating the game.
 

no... the elemental priests of athas draw power from powerful beings in the elemental chaos :p Different settings need the ability to be different in their own sphere rather than suffering under a viral infestation of as much fr lore that can be forced into them.

The Dark Sun Clerics are "cosmic force" Clerics, who revere the alchemical elements as cosmic forces.

These Clerics interface the Weave by means of these elements.
 

Can WotC write a Dark Sun book with what is currently available for 5E? Yes. Would it be unique enough to appeal to the majority of their current demographics? Yes.
But will it satisfy people who already care about the Dark Sun setting? Hahaha, no.
Honestly, I don't think the Dark Sun that people want can be done in D&D 5E. It could be done in a system based on 5E, similiar to how Lord of the Rings doesn't work in 5E, but AiME is a good system that uses the 5E chassis. There's just too much about about traditional Darksun that just doesn't work in 5E without extensive modification.
Personally, I'll stick with my Dark Sun based homebrew in other systems that better accommodate its themes. I'd probably still buy a 5E Dark Sun book, if for nothing else than to see how they'd adapt the setting to a modern audience within the current edition.
 

The Dark Sun Clerics are "cosmic force" Clerics, who revere the alchemical elements as cosmic forces.

These Clerics interface the Weave by means of these elements.
eberron 3.5-> 4e->5e evolution shows that settings don't need to be altered for maximum compatibility with whatever the default setting of the edition is to be a success. "the weave" adds nothing of value to a darksun book.
 

You can only Counterspell Psionic Effects that -duplicate- rather than -are- Spells? like they're sticking to the idea that magic and psionics are different and psionics can, but don't exclusively, manipulate magic!


Some Psionic Effects (Those that mimic spells) would be effected by a counterspell. Others wouldn't.
@Steampunkette

Mearls: Counterspell can "only" hit "psionics that duplicate specific spells".

Obviously. There are many forms of magic that Counterspell cannot affect because they are not spells. But ALL forms of magic are from the Weave.


Likewise, ALL psionic effects are magical effects involving the Weave.
 

eberron 3.5-> 4e->5e evolution shows that settings don't need to be altered for maximum compatibility with whatever the default setting of the edition is to be a success. "the weave" adds nothing of value to a darksun book.
What the Weave does is explain why antimagic fields suppress psionic effects, and why psionic spells interact normally with divine and arcane spells.
 

@Steampunkette

Mearls: Counterspell can "only" hit "psionics that duplicate specific spells".

Obviously. There are many forms of magic that Counterspell cannot affect because they are not spells. But ALL forms of magic are from the Weave.


Likewise, ALL psionic effects are magical effects involving the Weave.
It's funny that you quoted my twitter link to Crawford wherein he says "Other effects that are expressly magical" and how the spell doesn't care about the source... but some Psionic Effects wouldn't be affected and then "Countered" my statement about Mearls by repeating the same thing again.

Almost like not all Psioncs are magical... since they'd be canceled by the Anti-Magic Cone if they were.

Weave this, weave that. Weave all you want. Psionics clearly aren't magical by nature, but can interact with magic and duplicate it's effects.

And when that magic is duplicated? THEN Anti-Magic affects it.

Psionic Abilities of the Psionic Knight Archetype for Fighters would function in a Dead Magic Zone. Because they ain't magic unless they specifically mimic a spell.
 

It's funny that you quoted my twitter link to Crawford wherein he says "Other effects that are expressly magical" and how the spell doesn't care about the source... but some Psionic Effects wouldn't be affected and then "Countered" my statement about Mearls by repeating the same thing again.

Almost like not all Psioncs are magical... since they'd be canceled by the Anti-Magic Cone if they were.

Weave this, weave that. Weave all you want. Psionics clearly aren't magical by nature, but can interact with magic and duplicate it's effects.

And when that magic is duplicated? THEN Anti-Magic affects it.

Psionic Abilities of the Psionic Knight Archetype for Fighters would function in a Dead Magic Zone. Because they ain't magic unless they specifically mimic a spell.

If Paladin features or Eldritch Knight features are suppressed by an antimagic zone, then Psi Knight features are also suppressed by an antimagic zone.
 

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