D&D 5E 5e has everything it needs for Dark Sun

-Cleric is an issue. Unless they cut it I could see them running Light as fire and maybe tempest as air, but that still leaves two more. Maybe a one-size fits all approach.
-I'm betting on preserving/defiling being a system that overlays all arcane casters, so no wizard subclasses.
-You don't need a subclass for that, but there is room there for sure.
-Templars are open-ended. They might repeat 4e with a Templar background and sorcerer king warlock pact. If they don't ban paladins this is likely where they get a new oath.
-Well that's most of the thread there.
-Probably a background, and I don't think they'll do a subclass, but there's a possibility. Maybe a reprint of the Whisperer Bard.
People have been saying Templar as a Paladin oath and that makes sense, but if they really wanted to put Clerics into the game, allowing only a Cleric/Templar subclass would be the way to go. You can oath to anything, so they can also have a Paladin subclass that is dragon related or even related to something else entirely.
 

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"They haven't before" isn't really a good argument for them not doing it. There's lots of things that they haven't done before. We've seen the first magic the gathering setting. We've seen the first WotC setting created by a fan and made official. They made Dark Lords unkillable for the first time. There's no reason to think that they won't do what is needed to make a Dark Sun campaign setting..........................assuming they make it at all.
I'm not saying they won't do it. If they do make Dark Sun, they likely will.

I'm just saying they lack a record on making big additions and substractions on the races/class side. It would mark a huge change.
 

I view the Darksun setting as ONLY featuring certain Darksun-subclasses, and nothing else.

A DM is welcome into include any non-Darksun subclasses, but then the DM is on ones own.

Maybe Rogues and Fighters could be standard Players Handbook subclasses. But maybe even Rogues and Fighters only use specific Darksun subclasses. Perhaps, "Minstrel" is the only kind of Rogue in Darksun?

Again, a DM can do whatever one wants. But perhaps Darksun only features unique subclasses.
 

I view the Darksun setting as ONLY featuring certain Darksun-subclasses, and nothing else.

A DM is welcome into include any non-Darksun subclasses, but then the DM is on ones own.

Maybe Rogues and Fighters could be standard Players Handbook subclasses. But maybe even Rogues and Fighters only use specific Darksun subclasses. Perhaps, "Minstrel" is the only kind of Rogue in Darksun?

Again, a DM can do whatever one wants. But perhaps Darksun only features unique subclasses.
I feel very confident saying that isn't going to happen.

I can see a section discussing how not all subclasses are appropriate,for the setting and some advice on how to narrow down the list for your game
 

By the way, I am enjoying the psionic flavor where:
• The mind is nonmagical
• The magical Weave is psychosensitive

The Weave itself is an "interface" between "raw magic" and spellcasters. It is impossible to access raw magic accept by means of this interface. The spellcaster "plucks" (manipulates) the Weave to create a magical effect.

Psionics appears to engage the Weave directly by means of thoughts, possibly by using words and chanting to articulate and focus their thoughts. In this way, the nonmagical mind creates magical effects.

Psionics can appear on both sides of the "common" arcane-versus-divine generalization. The Bard and the immortals access the Weave directly by means of words to create reality magically. The Paladin oath is a kind of sanctification of the will of the mind.

I view Psionics and Primal to be the same thing. Psionics is the most ancient and primordial form magic, where a mind manipulates the weave directly. The only difference is, Psionics focuses on humanoid minds, while Primal also includes the minds of rocks and trees. Rocks and trees have nonhumanoid minds, but they still have a kind of mind.

I view the Wizard as a kind of technology that manipulates the Weave that is inherent within objects and other spell components. So manipulating the components channels the directions that the Weave flows. The Sorcerer manipulates the Weave inherent within ones own magically infused body and blood. The Aberrant Mind is a body with an aberrant heritage. Warlocks and Clerics often partner up with other beings who have mastered the Weave.
The weave is largely fr lore attached to the fr god of magic known as Mystara. Pre cleansing athas is described much more in terms of extremely advanced magic as a science well beyond 998yk eberron

Given dark sun's role of deities (ie probably dead hiding or completely mia) "the weave" has no business being mentioned in any form other than perhaps explaining how darksun is different from fr
 

The weave is largely fr lore attached to the fr god of magic known as Mystara. Pre cleansing athas is described much more in terms of extremely advanced magic as a science well beyond 998yk eberron

Given dark sun's role of deities (ie probably dead hiding or completely mia) "the weave" has no business being mentioned in any form other than perhaps explaining how darksun is different from fr
The Players Handbook briefly describes the Weave. Only the Forgotten Realms setting assigns the Weave to a god, Mystra. In other settings, the Weave exists as is its own impersonal force.

PH 205.
"The spellcasters of the Forgotten Realsm call it the Weave and recognize its essence as the goddess Mystra. But casters [in other settings] have varied ways of naming and visualizing this interface. By any name, without the Weave, raw magic is ... inaccessible."

The Weave definitely exists in Darksun. However there is no god controlling it.
 

The Players Handbook briefly describes the Weave. Only the Forgotten Realms setting assigns the Weave to a god, Mystra. In other settings, the Weave exists as is its own impersonal force.

PH 205.
"The spellcasters of the Forgotten Realsm call it the Weave and recognize its essence as the goddess Mystra. But casters [in other settings] have varied ways of naming and visualizing this interface. By any name, without the Weave, raw magic is ... inaccessible."

The Weave definitely exists in Darksun. However there is no god controlling it.
Something absolutely exists but not a thing nearly inseparable from its fr lore.
 

Something absolutely exists but not a thing nearly inseparable from its fr lore.
The Forgotten Realms has gods. Other settings like Darksun dont.

In Forgotten Realms, the Weave has been added to the "portfolio" of Mystra. If someone kills Mystra, then they can add the Weave to their own portfolio. Or Mystra can give away the Weave to someone else.

In Darksun, the Weave exists. It must exist because there is no other way to do magic, according to 5e. If magic exists, then the Weave exists.

However, in Darksun there are no gods and there are no portfolios. Nobody controls the Weave.

Heh, in Darksun, the Weave is more like the anarchy of the internet.
 

I view the Darksun setting as ONLY featuring certain Darksun-subclasses, and nothing else.

A DM is welcome into include any non-Darksun subclasses, but then the DM is on ones own.

Maybe Rogues and Fighters could be standard Players Handbook subclasses. But maybe even Rogues and Fighters only use specific Darksun subclasses. Perhaps, "Minstrel" is the only kind of Rogue in Darksun?

Again, a DM can do whatever one wants. But perhaps Darksun only features unique subclasses.
The Templar in 2e was basically a kind of Cleric. I wouldn't have an issue with that class being used to represent them in 5e Dark Sun.
 

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