Artificer as a psionic subclass that inherits the Psi Crystal tradition − I love that idea!
They even get the Artificial Mind they put into an object (Doesn't have to be a crystal) that allows them to telepathically communicate and such.3rd comprehend languages, dissonant whispers
5th detect thoughts, locate object
9th hypnotic pattern, tongues
13th locate creature, phantasmal killer
17th legend lore, modify memory
Real basic:@TwoSix, how are you doing defiling/preserving magic in your WWN game?
Eberron: Rising from the Last War.So, I will say that folks expecting a TCOE/XGTE sized subclass supplement for Dark Sun are almost certainly going to be disappointed. Yes, past editions have included a large quantity of class content for Dark Sun... just like they did for every other setting, because the pre-5e TSR/WotC ethos was that they had to publish huge amounts of crunch to make books sell. That won't change with bringing back classic settings. Ravenloft's character creation chapter is a pretty good indicator of where we'll end up
This is also why I made the OP - because I just don't see them squeezing in a full class in the Dark Sun book, and I'd much rather have a small collection of subclasses that plug other holes.
- A few races. Thri-Kreen & Mul will be new, then a Goliath reprint as Half Giants. (Who knows, maybe Half Giants get unique racial traits like how Leonin aren't Tabaxi)
- Two subclasses - I can't see them ever going above 4.
- A number of backgrounds. A variant entertainer for the Minstrels makes a lot of sense, Veiled Alliance member, Gladiator, that kind of stuff.
- A boons system, in this case almost certainly Wild Talents.
- Some expanded general rules - Defiling for sure, maybe some water management details.
So, I will say that folks expecting a TCOE/XGTE sized subclass supplement for Dark Sun are almost certainly going to be disappointed. Yes, past editions have included a large quantity of class content for Dark Sun... just like they did for every other setting, because the pre-5e TSR/WotC ethos was that they had to publish huge amounts of crunch to make books sell. That won't change with bringing back classic settings. Ravenloft's character creation chapter is a pretty good indicator of where we'll end up
This is also why I made the OP - because I just don't see them squeezing in a full class in the Dark Sun book, and I'd much rather have a small collection of subclasses that plug other holes.
- A few races. Thri-Kreen & Mul will be new, then a Goliath reprint as Half Giants. (Who knows, maybe Half Giants get unique racial traits like how Leonin aren't Tabaxi)
- Two subclasses - I can't see them ever going above 4.
- A number of backgrounds. A variant entertainer for the Minstrels makes a lot of sense, Veiled Alliance member, Gladiator, that kind of stuff.
- A boons system, in this case almost certainly Wild Talents.
- Some expanded general rules - Defiling for sure, maybe some water management details.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.