Lord Mhoram
Hero
Well, the bit about the game transforming from gritty low-level heroes who become wuxia masters and then superheroes isn't how the game played before 3.X (and 4E) - or so I've been told (I haven't heard about many high-level and epic-level 1E and 2E characters).
What WotC seems to want to do with 5E is recalibrate D&D's own expectations for itself in order to return to that lower power-level across all of the levels. That is, it wants the gritty feeling to last more than five levels...quite possibly a lot more.
This is one of the few things that I am concerned with in D&Dn - We tended to start out at 3rd, and didn't feel the game got rolling until 7th to 10th (1st edition). I GMed my wife to 34th level with a couple of characters.
I don't mind the gritty bit, as long as it can be passed quickly - to us that is almost just "played backstory" with the characters being big heroes where we want them after a few levels of play.
I much much prefer high level play over lower. I had 4 characters go epic playing 3E. I hated the Hard cap on levels in 3rd or 4E. I really hope that the top end of the game is either open ended, or has a modules to let you take a high level character and go immortal or something.
The entire idea of E6 was boggling to me. I mean I know people like that, and I understood it intellectually (hey, people like different things) but I could never understand it at an emotional level. It was like "I'm going to order a pizza, but only have 1 piece and throw the rest away"... and gets the piece with the least toppings.
Given this it is probably no surprise that the other genre I play is Superheroes.
