I don't think that's a fair analogy.
It's more like chocolate. I want cherries in my chocolate, you want coconut. I can't stand coconut, and don't want it in my chocolate. Which is a fair debate. We all still want the base chocolate to taste good.
The problem then stems from the people who don't think chocolate "tastes right" without coconut, or that they're allergic to coconut and don't want the factory to use any coconut at all for fear of contaminating their chocolate.
Difference is, they could make chocolate without anything in it. Neither faction would get entirely what they wanted but they would both get chocolate. Hopefully they would then release modules or ingredients to be able to add cherries and coconuts into the chocolate and then people would be satisfied.
Except... no one can agree what plain chocolate is. As you said, some people think chocolate doesn't taste right without coconut and therefore consider chocolate and coconut to be the main flavours, but clearly not everyone agrees. That is sadly the crux of the issue.
For the record, the plain chocolate idea I said above is hopefully what WotC is doing or at least trying to do. No one will get their edition but they should all hopefully get a product they can like. The other problem I see was raised by.....
[MENTION=58197]Dausuul[/MENTION] I absolutely agree with your HP/surges post. It is my deal breaker. I can live with X or Y being in the game as long as Z is there too so I can cut out X and Y if I don't like them. However, HP and healing surges are one of those things I can't cut out without using a completely different system. They are like trying to take the motor out of a car and expecting it still to run. I really don't know how they are going to accomplish it. I had higher hopes until reading that post of yours. (Sorry can't XP you anymore.)
I could cut out or reintroduce weapon speeds, different forms of initiative, different forms of BAB (THAC0), different ways weapons work, or various races, classes and minor mechanics. I don't have a problem with making them defensive saves, or with different ways of making an encounter, using XP, figuring out difficulty or whatnot
but HP not being HP is really a problem for me. I want things to be believable and realistic (I know how you hate that term here Dausuul) and others want superheroics at level 1, HP is the major difference between those extremes. I hope, but don't know how, they will accomplish a system that will work for both camps.