Laurefindel
Legend
And just for clarification, I understand that D&D in any edition isn't swords-n-sorcery in the Howard or Leiber sense. But any move closer to that from the magic prevalence of 3e, even if slight, is a positive one for me.
To that, I will add that 5e D&D functions with a mechanic of short and long rest to regain limited-use abilities. By default, a short rest is a 1-hour break while a long rest is a 8-hour night, but the mechanics of it are flexible enough that, in order to get a better sword-and-sorcery vibe, rests can be changed to short rest = 8-hour sleep and long rest = weekend or week-long repose.
This means, among other things, that spellcasters do not regain all their spell slots overnight, and that it could take up to a full week before they could cast non-cantrip or non-ritual spells again. This suddenly makes martial characters a lot more interesting, and spellcasting a rarer, less trivial affair.
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