The idea is a Paladin2/ Rogue3 (Assassin)/ Warlock 1/ Sorcerer 14.
NOTE: Below, I analyze a few aspects of this build. You can skip it and jump straight to the end of the post, reading the edit and the ps part.
I am not set on the sorcerous origin, but suppose the unofficial shadow origin (though without the powerful lvl 6 feature hound of ill omen). Though this is not set and stone. Also I have not made my final decision on race, stat destribution and every other detail (though I have a very specific idea about most of the build). Every option interacts with every possible choice, and I thought that deciding on the spell selection would put me in the right track of finalizing the rest of my decisions concerning this build. So this is what I ask for help with, to come up with my final spell list for this character.
The charisma score will definitely influence the spell selection. The charisma of this character will not be lower than 14 for sure, and it can reach up to 18 if I push it. So charisma will be 14 or 16 or 18. The spell selection will influence this decision (and vice versa). So when suggesting spells assume 14<=cha<=18.
I ve already decided on twinned and quickened metamagic, leaving me one more metamagic to add to the list. Again, I expect the spell selection to influence the choice of my 3rd metamagic option. So when suggesting spells, assume twinned, quickened, and one more metamagic.
I understand that many people work the other way around, ie decide on casting score (eg low or high int for EK or other gish) or pick metamagics for sorcerer and then select the spells that better work with it. But I approach this subject in a slightly different way, meaning that I want to find combinations between spells and features, and then tailor the final choices around these combos.
For example, in this build, so far what I ve got, is greater invisibility (possibly twinned if ally with GWM/SS or rogue) + cunning action hide + BB on subsequent rounds. Same trick works with darkness if I can play the shadow sorcerer. Also twinned BB + cunning action disengage is another tactic I want to employ with this build. And assassinate with quicken cantrip as bonus action and BB (twinned if possible) as main action and smites on top of that, with spells that make assassinating easier (such as invisibility, or disguise/alter self). And quickened upcast hold person can occasionally be useful. Oh, and quickened armor of agathys upcast, hence that single level of warlock (which blends well with paladin2/sorcerer14 cause of that 8th level slot and generally the rest of high level slots in my disposal).
Now to the question at hand.
I have decided on some spells and I am almost certain about some other ones, though feel free to criticise any of my choices and suggest different ones. Given I will know 13 sorcerer spells, and given that I know armor of agathys and hellish rebuke from warlock 1 (and possibly darkness if shadow sorcerer), I am thinking of the following spells. Shield, Disguise or alter self, invisibility, misty step, mirror image or blink, hold person, greater invisibility, dimension door, counterspell. I am also thinking of possibly grabbing some of etherialness, disintegrate, haste, polymorph, banishment, animate objects.
The thing that troubles me, is how it would be best to use my spell slots. For example I have tons of ways to use my slots up to 4th level (including burning these slots to smite if necessary), and I am thinking that armor of agathys can be used with my high level slots every now and then. That said, I definitely want one 7th and one 6th level spell to have in my arsenal, so I guess that would be the easier place to start bombing me with your suggestions. What 6th and 7th level spell should I choose?
It is clear that the main strategy I want to employ is exploiting visibility conditions with cunning action to hide. Though this will not be a valid choice against certain types of enemies. And I also would like to mix and match tactics, just to refresh things. So I am also wondering of alternative strategies (possibly involving some concentration spell). Perhaps twinn hasting my allies while I stay back and try my luck from range, or even risking it in melee with mirror image or blink, and hoping that disengage via cunning action will be enough to keep me safe from being forced to make concentraion checks? Or animate objects for minion fun? Or hold/banishement and then just spam BB + disengage? Other thoughts on alternative strategies?
spell level................spell slots...........................spell used with this slot
1.......................4 +1/ short rest....................shield, hellish rebuke, (disguise self?)
2.................................3................invisibility, misty step, hold person, (alter self?), (mirror image?)
3.................................3................counterspell, (haste?), (blink?), (invisibility II if another stealthy)
4.................................3...................greater invisibility, dimension door, (banishment?), (polymorph?)
5.................................2..............................(banishment II, hold person IV, armor of agathys V) ?
6.................................1...............................(disintegrate to use against low dex targets?)
7.................................1.......................................? (maybe etherealness?)
8.................................1*.......................armor of agathys VIII, (counterspell when it really matters?)
*dont know any 8th level spell, but can use the slot to upcast any other known spells.
Edit: So essentially I am asking for help determining which 13 sorcerer spells (up to 7th level spells) I should choose.
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
ps: Remember, charisma can be as low as 14, or as high as 18, there is room to play with this score. Also, remember that I have one more metamagic to choose, besides quickened and twinned that I want to have for certain.
NOTE: Below, I analyze a few aspects of this build. You can skip it and jump straight to the end of the post, reading the edit and the ps part.
I am not set on the sorcerous origin, but suppose the unofficial shadow origin (though without the powerful lvl 6 feature hound of ill omen). Though this is not set and stone. Also I have not made my final decision on race, stat destribution and every other detail (though I have a very specific idea about most of the build). Every option interacts with every possible choice, and I thought that deciding on the spell selection would put me in the right track of finalizing the rest of my decisions concerning this build. So this is what I ask for help with, to come up with my final spell list for this character.
The charisma score will definitely influence the spell selection. The charisma of this character will not be lower than 14 for sure, and it can reach up to 18 if I push it. So charisma will be 14 or 16 or 18. The spell selection will influence this decision (and vice versa). So when suggesting spells assume 14<=cha<=18.
I ve already decided on twinned and quickened metamagic, leaving me one more metamagic to add to the list. Again, I expect the spell selection to influence the choice of my 3rd metamagic option. So when suggesting spells, assume twinned, quickened, and one more metamagic.
I understand that many people work the other way around, ie decide on casting score (eg low or high int for EK or other gish) or pick metamagics for sorcerer and then select the spells that better work with it. But I approach this subject in a slightly different way, meaning that I want to find combinations between spells and features, and then tailor the final choices around these combos.
For example, in this build, so far what I ve got, is greater invisibility (possibly twinned if ally with GWM/SS or rogue) + cunning action hide + BB on subsequent rounds. Same trick works with darkness if I can play the shadow sorcerer. Also twinned BB + cunning action disengage is another tactic I want to employ with this build. And assassinate with quicken cantrip as bonus action and BB (twinned if possible) as main action and smites on top of that, with spells that make assassinating easier (such as invisibility, or disguise/alter self). And quickened upcast hold person can occasionally be useful. Oh, and quickened armor of agathys upcast, hence that single level of warlock (which blends well with paladin2/sorcerer14 cause of that 8th level slot and generally the rest of high level slots in my disposal).
Now to the question at hand.
I have decided on some spells and I am almost certain about some other ones, though feel free to criticise any of my choices and suggest different ones. Given I will know 13 sorcerer spells, and given that I know armor of agathys and hellish rebuke from warlock 1 (and possibly darkness if shadow sorcerer), I am thinking of the following spells. Shield, Disguise or alter self, invisibility, misty step, mirror image or blink, hold person, greater invisibility, dimension door, counterspell. I am also thinking of possibly grabbing some of etherialness, disintegrate, haste, polymorph, banishment, animate objects.
The thing that troubles me, is how it would be best to use my spell slots. For example I have tons of ways to use my slots up to 4th level (including burning these slots to smite if necessary), and I am thinking that armor of agathys can be used with my high level slots every now and then. That said, I definitely want one 7th and one 6th level spell to have in my arsenal, so I guess that would be the easier place to start bombing me with your suggestions. What 6th and 7th level spell should I choose?
It is clear that the main strategy I want to employ is exploiting visibility conditions with cunning action to hide. Though this will not be a valid choice against certain types of enemies. And I also would like to mix and match tactics, just to refresh things. So I am also wondering of alternative strategies (possibly involving some concentration spell). Perhaps twinn hasting my allies while I stay back and try my luck from range, or even risking it in melee with mirror image or blink, and hoping that disengage via cunning action will be enough to keep me safe from being forced to make concentraion checks? Or animate objects for minion fun? Or hold/banishement and then just spam BB + disengage? Other thoughts on alternative strategies?
spell level................spell slots...........................spell used with this slot
1.......................4 +1/ short rest....................shield, hellish rebuke, (disguise self?)
2.................................3................invisibility, misty step, hold person, (alter self?), (mirror image?)
3.................................3................counterspell, (haste?), (blink?), (invisibility II if another stealthy)
4.................................3...................greater invisibility, dimension door, (banishment?), (polymorph?)
5.................................2..............................(banishment II, hold person IV, armor of agathys V) ?
6.................................1...............................(disintegrate to use against low dex targets?)
7.................................1.......................................? (maybe etherealness?)
8.................................1*.......................armor of agathys VIII, (counterspell when it really matters?)
*dont know any 8th level spell, but can use the slot to upcast any other known spells.
Edit: So essentially I am asking for help determining which 13 sorcerer spells (up to 7th level spells) I should choose.
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
ps: Remember, charisma can be as low as 14, or as high as 18, there is room to play with this score. Also, remember that I have one more metamagic to choose, besides quickened and twinned that I want to have for certain.
Last edited: