CapnZapp
Legend
Can you recommend any good alternatives for magic item creation rules?
Ideally, a ruleset that adopts the following assumptions:
1a) useful items are more expensive than useless items
1b) rarity is a poor basis for price
2a) players of published adventures enjoy magic item creation just as much as any other player
2b) published adventures seldom allow extensive downtime, hunts for exotic ingredients. Requiring payments of huge amounts of gold is okay, however
Ideally, a ruleset that adopts the following assumptions:
1a) useful items are more expensive than useless items
1b) rarity is a poor basis for price
2a) players of published adventures enjoy magic item creation just as much as any other player
2b) published adventures seldom allow extensive downtime, hunts for exotic ingredients. Requiring payments of huge amounts of gold is okay, however