xoth.publishing
Swords against tentacles!
Skills in D&D 5E are very loosely defined. This is a feature, not a bug. It keeps the rules simple and allows for fast play. No skill system, no matter how detailed, can cover all eventualities, so the 5E system doesn’t even try, instead letting the GM make rulings when necessary.
Some players, particularly those coming from a 3E background, may be uncomfortable with the lack of detailed skill descriptions in the 5E rules. For my own group's use, I put together a document which aims to bridge the gap between editions, by collecting and presenting some specific rules for skill use in 5E.
It takes as the starting point the general skill definitions from 5E, adds specific skill-based rules from the 5E PHB and DMG to the degree that they exist, imports a few things from 3E/PF, and adds a few house rules. The goal is definitely not to end up with a fully detailed system, just to have some specific rules for common situations.
Just sharing it here, in case it is useful for anyone else. Let me know what you think in the comments below!
Some players, particularly those coming from a 3E background, may be uncomfortable with the lack of detailed skill descriptions in the 5E rules. For my own group's use, I put together a document which aims to bridge the gap between editions, by collecting and presenting some specific rules for skill use in 5E.
It takes as the starting point the general skill definitions from 5E, adds specific skill-based rules from the 5E PHB and DMG to the degree that they exist, imports a few things from 3E/PF, and adds a few house rules. The goal is definitely not to end up with a fully detailed system, just to have some specific rules for common situations.
Just sharing it here, in case it is useful for anyone else. Let me know what you think in the comments below!
