bmcdaniel
Adventurer
It's been incredibly helpful; I should share it at some point.
Please do!!!
It's been incredibly helpful; I should share it at some point.
Please do!!!
Where would I post something like that? I'm kind of new here, and I'm only aware of the fan content databases for subclasses, feats, spells, etc. This is literally a notecard with a table written on the back.
Playing HOTDQ while putting the finishing touches on an campaign setting featuring an elaborate urban setting with a very diverse population - humans, humanoids, demi-humans, even an undead neighborhood where it is always night.
Ed Greenwood's version of the Nine Hells is the one I knew and loved as a teen. It took at least some inspiration from Dante, and the circles were fleshed out with nasty and compelling environments. But Geoff Dale's version, which I discovered long after my gaming years, is better -- and far more harrowing. In depicting the torture of souls, Dale gave us Hell not only in terms of the way most of us think about the place, he was able to align it with a supreme work of literature, just as Ravenloft was made out of Dracula.
Also greatly lamenting the fact that I don't have any opportunity to play 5E. I like DMing, but I want both.![]()
Setting: Mystara
An amalgamation of several publish adventures, beginning with Elwyn's Sanctuary (1) as a backstory, where Elwyn the Ardent, a cultist of Leptar, was captured but the Bell was never recovered. She hid it in the ToEE (2). The adventure began with her trial in Penhaligon 2 years after her capture (long story), she escaped with the PCs trailing her to the ToEE. Stallanford = Hommlet. The cultists within the ToEE use an abandoned nearby moathouse in the Wufwolde Hills which possess a two-way teleportation circle to the Caves of Chaos from which they source their humanoid militia and thereby replenishing the Temple.
After dealing with the ToEE (which did not go according to plan - as the PCs released Zuggtmoy in error) they decided to travel to Castellan Keep and assist in routing out the remaining cultists and their Leader who escaped to the Caves. This is essentially Keep on the Borderlands (3).
On their way to Castellan Keep I have blended the LMoP (4) and Horror on the Hill (5) - that is where they currently are. After the Caves there will be cultist links to B11 and B12. The entire story arc is blended nicely with published material and fan-work, specifically Mini Gaz The Central Altan Tepes by Simone Neri and A Karameikos Companion by Agathokles.
Right now the Wufwolde Hills is littered with rogue demons and creatures from the elemental planes which survived the destruction of ToEE and its elemental nodes - which will affect the setting going forward. We have already had 1 TPK (when Zuggtmoy was released) and 1 PC death thereafter. The TPKed party is being blamed for the ills the duchy is currently experiencing due to their failed mission which resulted in over 100 knights and squires being butchered and the release of a demoness.