DM-Rocco
Explorer
That's a perfectly valid point. The party is not very big and negotiations and role-playing it is more of a hack and slash campaign. I actually substitute damned one step repair for Gen Con cuz I was running an event out there and it had a lot more role-playing elements in the adventure and some of the people got really upset that there wasn't enough combat. That being said currently there is a fighter trickster Rogue a monk a druid and a cleric I know the clear-cutting switching over to some sort of Ranger and pretty sure the jury is going to stay a druid but the other three classes and players I don't know what their thoughts areI see a lot of good points here, but nobody asked about the rest of the party and what the others are playing. Not sure how much this may influence what you should build, but if there are more casters, than that may change what your role in the group. Same thing on style of play. If your group is combat focused over roleplay, that will change the way to look at the 2 classes.