It's in a rough patch. Been in one for awhile. We've been...mired.
I mean, I was thinking about it today. The game's a game of pirates, but we've been stuck trying to get the ship. For...well...as long as it's been running. We're not pirates. We're proto-pirates. And it was cool at first, but it seems like every time we start making concrete progress on getting to the part where we get the ship back, there's another wrinkle. Often times (but not always) it's related to adding another player. Then, to make that new character relevant, there's something new added.
This is not in any way meant to suggest I regret adding new players. We absolutely want folks to join. It's an observation though, that because recruiting has been a long drawn out process...and there seems to be a priority in making sure all the new players are part of the ship-getting (which makes sense on paper)...we're in danger of this becoming a game about people trying to become pirates, rather than a game about people who are pirates.
It's been nearly three years since the game started. Three.
We're literally no closer to getting the ship.
I feel like this has become a problem. It's a problem I desperately want to discuss, and find a solution to, before the last bit of my motivation to keep playing dwindles and dies. I won't lie...it's close. Right now I'm looking at the scene and Nia's there, and I just...don't know what to make her say. I don't remember who she is anymore. I barely remember what we're doing now.
Can we get this worked out?
Addenda - And by 'worked out' I don't necessarily mean 'edited past.' I'm okay with playing this out...but I feel like we should have a plan. An OOC plan for what we're going to do, to guide our steps and give us, and Quickleaf, a blueprint for how to keep it moving. I love mysteries and surprises and twists, but I think we're past that point now. We need progress.