Part of me wonders if it's not going to be...
Human
-- Human
-- Half-Elf
-- Half-Orc
...or something similar.
Human subraces get you into sticky biology v. culture debates and invite some nasty cultural biases. "Oh, you're a tribal person, that must mean you aren't smart or you aren't charismatic!" when, say, in the real world, a Hadza chief would probably be able to out-think and out-charm any one of us in most spheres of their life.
At least the half-elf or half-orc distinction is clearly biological, so you can not worry as much about inviting those kinds of biases.
Why would cultural biases in a fantasy game be such a problem? Most of the games I've run or played in have had some kind of cultural bias as a potential source of conflict. I just don't understand why it would be considered a 'sticky' subject where as bias based on physical differences is just fine.
Anyways I am very happy to see the list of races presented and to know that each race has *at least* 2 sub-races is going to make for a big variety of racial types right out of the starting gate. C'Mon August!
First, Lizard Folk - neither are lizards both are draconic. Also, you forgot .. unno.. Lizardfolk?
Second, WHICH tieflings? Isn't that the point of half this thread?
Third, while I have few problems with humans and half-humans being grouped together I honestly wonder to what end. All variants of Elf and Dwarf are definitely those things. Half-elves aren't humans and won't be confused with humans so why put them under the human banner.
Fourth, Halflings and Gnomes are different things. In fact as I recall there are nearly many subraces of gnomes as dwarves or elves. Fewer for halflings I'll admit but they are different beings entirely. Even the "lizard folk" you described are closer.
Oh, and halflings have 3 variations they've already discussed (I think it was 3 anyway) and none of those are the the other race known as the gnome.
Swing and a miss.
As I asked Sadrik, why list it this way at all? What is the benefit? With wild elves and high elves and drow at least they are all elves. But with humans and half-humans, what is the end goal?Part of me wonders if it's not going to be...
Human
-- Human
-- Half-Elf
-- Half-Orc
...or something similar.
I also think kobolds are more intersting. I've had a few Kobold PCs or major (usually friendly) NPCs. I have no objection to them being the PHB, I doubt they will be but that's another matter. No, my objection is why you are classifying them under Lizard Folk when they are dragonic. It is like classifying Dragons under dinosaurs. While there is a time they may have had some kind of familial ties I think those days are far enough behind them that I wouldn't put them under the dinosaur/lizard folk banner anymore.Ok agreed, I mean this is a weird PC race. I think it could better be like this then? I think Kobold's make interesting character races. Many of the monster races can make interesting pcs as the reformed monster. We kind of get that with teiflings, and half-orcs and that story can only go so far.
You once again forgot to put your titular race into your actual category. I only mention this really because you put human into your human category but forgot with dragonborn/lizardfolk. Also, once again, lizardfolk =/= dragonborn. They aren't a type or variation on them. Troglodytes are conceivably a type of lizard folk. Even putting dragonborn into the lizard folk section makes more sense than the reverse.Dragonborn
- Lizardfolk
- Kobold
- Half-dragon
Well not really.Clearly you now know which side I fall on.
Anecdotal. Even if it weren't it doesn't accurately describe the way the races are in D&D. Simply put, I can see the logic and elegance in what you did in your own game, but I can also see why it simply doesn't describe or fit into something like the PHB that WotC will release.An interesting thing that I think I will likely use in one of my campaigns and actually have used in the past is.
Human
- Standard
- Elf blooded (half-elf)
- Orc blooded (half-orc)
- Fiend blooded (teifling)
- Dragon blooded (dragonborn)
All speak common, all are human first but exhibit minor traits from their distant fore-fathers. Perhaps a whole kingdom and all of it's people are humans of one particular ilk. They all look human with minor features perhaps odd hair color, eye color, or complexion.
Once again, anecdotal. I'm not trying to convince you with reasons relating to my personal game experience. I'm trying to give actual REASONS why something should or should not be a certain way. With creatures that ARE the same race then yes I think you will save space. Like having all elves be elves and all humans be humans. Even with the kender and halfling you are saving space. But you make things confusing and are out right disingenuous when you lump a race that has nothing to do with the others into a category that it doesn't belong. If you are taking "halfling" to include all short people, why not throw in dwarves and kobolds too? They're about as much alike as gnomes are.Well these are the least played races from my experience. put them under one banner and you save space. You can still make each one as unique as separate but you save space. You can even add in the kender as a subrace too.
Halfling
- Hobbit
- Gnome
- Kender
**I think it needs to be included if Tiefling is.
Tovec said:As I asked Sadrik, why list it this way at all? What is the benefit? With wild elves and high elves and drow at least they are all elves. But with humans and half-humans, what is the end goal?
This is never going to happen for the very simple reason that pretty much none of the people who are obsessed with needing the Aasimar for symmetry's sake (even though they would be vastly more rare because higher-planar creatures are not into lust or stupid sexual liasons or running away after knocking someone up or the like, so it doesn't even make sense from an "equally common perspective"), don't actually play the bloody beggars, and nor does anyone else, as far as anyone can tell!
Ok then.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.