CapnZapp
Legend
As I see it, caster vs non-caster balance will not be meaningfully adressed until the rules take control over how long an adventuring day is.
Meaning, as long as the characters get to decide when to sleep, the tendency will be for casters to insist on going to bed before they reach the balance point.
The solution is break the tyranny of the daily rest to say something like "you get the benefits of a long rest every 4 (or 8) encounters, regardless of in-game time passed".
This will then automagically fix things so that an overland adventure where you cross a desert over a period of one month can feature the same 8 encounters as a 8-room dungeon does, with no change in caster vs non-caster balance.
If you now rage and punch your keyboard "but I like that sleeping restores spells" remember I'm only saying "but then you'll have to live with uncontrolled caster vs non-caster balance, and most probably, that casters will remain superior".
Meaning, as long as the characters get to decide when to sleep, the tendency will be for casters to insist on going to bed before they reach the balance point.
The solution is break the tyranny of the daily rest to say something like "you get the benefits of a long rest every 4 (or 8) encounters, regardless of in-game time passed".
This will then automagically fix things so that an overland adventure where you cross a desert over a period of one month can feature the same 8 encounters as a 8-room dungeon does, with no change in caster vs non-caster balance.
If you now rage and punch your keyboard "but I like that sleeping restores spells" remember I'm only saying "but then you'll have to live with uncontrolled caster vs non-caster balance, and most probably, that casters will remain superior".