jgsugden
Legend
All I can say on this: I've run three delves of 6 encounters with 1 short rest in the middle for PCS of 15th, 17th and 20th level. All PCS were able to choose 1 item from the dm (non artifact) and as much mundane equipment as they could carry. I think dumped magic item cards on the table to simulate the random items they'd have found over their pc's level growth. One easy, two medium, one hard, and rwo deadly (one at deadly target exactly, the final battle at deadly +33%). Experienced players playing point buy based pc's that they built for the delve after getting a short paragraph description of the challenge ahead. Common power builds were represented. Dangerous terrain (volcano, platforms floating in space, and trapped dungeon). Net result: 1 TPK (a bit of bad luck - flying pc goes down on oa from hidden enemy while flying over a hazard... died with failed save at end of turn), one ended up with multiple fatalities, and one ended up with pc's breezing through without any real close calls. All three were a blast.
In my experience: If you play the game as the guidelines suggest, it is a fun game with reasonable challenges. If you try to find the fringe exploites, get too much treasure, or otherwise step off the golden path, the game loses something.
In my experience: If you play the game as the guidelines suggest, it is a fun game with reasonable challenges. If you try to find the fringe exploites, get too much treasure, or otherwise step off the golden path, the game loses something.