Branduil
Hero
The best way now is to roll great attributes.
Or for the DM to give a high-powered artifact to a player without accounting for it in encounter design.
The best way now is to roll great attributes.
As a DM that wouldn't make me cry. It would make me say, "This isn't the group for you. Good luck elsewhere."
But the rules!
I mean, this game is supposed to be all about the players having fun, right? A creative DM would be able to come up with appropriate challenges for any character concept!
You're not an uncreative DM, are you?
Optimization is a fun exercise to figure out how to get the most XXXX from the rules as written. As an academic exercise, it is wonderful and intriguing.
However, when brought to the game table, it disrupts the balance of the game and makes it less fun (for most groups) by either creating spotlight characters, or forcing the DM to escalate to match (which results in balanced monsters that are equal to the overpowered offense of the PCs and devastating to the typical defenses of those PCs - which means higher amounts of PC deaths).
If the DM were to "escalate" by breaking the rules, he'd be cheating.
With the limited time my group has to play at the moment we are all there to have fun, and if your idea of fun is trying to break the rules as hard as possible then you are not a good fit for my group.
Players cheat; DM's improvise
Your choice of words (adding in unnecessary "of course") makes it seem like trolling, but I'll give you one last play thing if that is the case....
If the DM were to "escalate" by breaking the rules, he'd be cheating...
A creative DM who presents more of a challenge is more exciting than an uncreative one who doesn't, of course.
Players cheat; DM's improvise
The game has rules that allow DMs to alter rules as they see fit. The same is not true of the player. This is what are called house rules and house rules are not cheating.
Note: the following is meant to be directed at said power-gamers. I use term "you," but only mean the reader if they are said power-gamers.But that's where you're wrong! The DM is bound by the same rules that his players are bound by. True optimizers take the rules very seriously!
If the DM were to "escalate" by breaking the rules, he'd be cheating.
The true optimizer follows every rule -- and insists on the same from his DM! Cheating really does break the game. Optimizing to the point where the DM's encounters are all trivial is how one wins the game.
A creative DM who presents more of a challenge is more exciting than an uncreative one who doesn't, of course.
As for "creativity," I can creatively come up with hundreds of expletives to describe you, but doing so would have me permanently banned from this site.![]()