JRRNeiklot
First Post
LEVEL
1-20
POWERS (4e power mechanic)
Not no, but HELL no.
VANCIAN SYSTEM (3.x caster mechanic)
Yes, but let's use 1e mechanics.
CLASS ROLES (defender, controller, striker, leader)
Horrible. I'll define my tole, no one else.
MAGIC ITEMS HAS TO BE MECHANICALLY (you want magic items to be almost necessary? a big part of the game?)
Important, but not necessary in most cases, much like AD&D
ABILITIES SCORES (str, con, dex, int, wis, cha)
It's not D&D without Str, Int, Wis, Con, Dex, Cha.
A LOT OF CLASSES
3-10 should be good.
A LOT OF RACES
BAD ... only need human, elf, dwarf, gnomes, halfling, half elf, half orc
ABILITY SCORES FOR RACES (you want a particular race to be better with some classes and bad with others?)
YES
FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES (weapon focus, weapon expertise)
No feats, period.
HIT POINTS
GOOD
HEALING SURGES (part of 4e heal system)
They are horrible, lose them.
DEFENSES
AC
SKILL CHALLENGES (4e)
Horrible
SKILLS HAVE TO BE...
Skills are unnecessary
NORMAL CHANCE TO HIT
Define normal, should start off bad and get better. What it should not do is scale so that you are basicly always fighting orcs.
ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)
Both.
SAVE OR DIE (finger of death)
Good.
1-20
POWERS (4e power mechanic)
Not no, but HELL no.
VANCIAN SYSTEM (3.x caster mechanic)
Yes, but let's use 1e mechanics.
CLASS ROLES (defender, controller, striker, leader)
Horrible. I'll define my tole, no one else.
MAGIC ITEMS HAS TO BE MECHANICALLY (you want magic items to be almost necessary? a big part of the game?)
Important, but not necessary in most cases, much like AD&D
ABILITIES SCORES (str, con, dex, int, wis, cha)
It's not D&D without Str, Int, Wis, Con, Dex, Cha.
A LOT OF CLASSES
3-10 should be good.
A LOT OF RACES
BAD ... only need human, elf, dwarf, gnomes, halfling, half elf, half orc
ABILITY SCORES FOR RACES (you want a particular race to be better with some classes and bad with others?)
YES
FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES (weapon focus, weapon expertise)
No feats, period.
HIT POINTS
GOOD
HEALING SURGES (part of 4e heal system)
They are horrible, lose them.
DEFENSES
AC
SKILL CHALLENGES (4e)
Horrible
SKILLS HAVE TO BE...
Skills are unnecessary
NORMAL CHANCE TO HIT
Define normal, should start off bad and get better. What it should not do is scale so that you are basicly always fighting orcs.
ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)
Both.
SAVE OR DIE (finger of death)
Good.