Yes seriously, they designed the game. If they do not care about this thing, why should anyone else?Seriously?
Yes seriously, they designed the game. If they do not care about this thing, why should anyone else?Seriously?
because "I don't know about Dave's game, I feel like he's always favoring bob with the game he designs. When was the last time you saw poor alice in the spotlight? What does Dave have against Alice?" Dave has a very good reason to careYes seriously, they designed the game. If they do not care about this thing, why should anyone else?
To be fair TSR did the same thing. I played under many AD&D DM's who claimed that treasure and magic items should be rare as hen's teeth, but one official adventure later, you've got spare +1 longswords and rings of protection to go around, lol.WotC has never been concerned by the rules or balance that they set up when they make adventures. When 3e was out, you found many more magic items in their adventures than the DMG said should be in an adventure. Adventures made by them should not be looked to when discussing balance or the rules.
I feel sorry for Dave, being a DM can be a thankless job.because "I don't know about Dave's game, I feel like he's always favoring bob with the game he designs. When was the last time you saw poor alice in the spotlight? What does Dave have against Alice?" Dave has a very good reason to care
Dave should definitely get some blame here, as should Bob in my view. Alice might also try being happy that Bob's character's effectiveness benefits everyone in the group, and seek to figure out how she can get a more equitable share of the spotlight.It is however something GMs get blamed for when it's off. If bob is dominating nearly every combat in Dave's campaign in a way that makes Alice feel ineffective & lacking a chance to shine she's not going to blame wotc because Dave can't make balanced encounters just as she's not going to blame wotc because Dave can't effectively spread spotlight time around instead of always favoring Bob.
I am not 100% sure what you are getting at here because you seem to be using "Spotlight" in the sense that Bob is more effective than Alice. But this is much more likely to be a thing where Bob is better a building a combat character than Alice in a combat focused campaign. The main way for it to be the DM's fault is where Alice builds a melee focused character but the DM makes all the encounters ranged.It is however something GMs get blamed for when it's off. If bob is dominating nearly every combat in Dave's campaign in a way that makes Alice feel ineffective & lacking a chance to shine she's not going to blame wotc because Dave can't make balanced encounters just as she's not going to blame wotc because Dave can't effectively spread spotlight time around instead of always favoring Bob.
Cigarette manufacturers don't care about the cancer causing chemicals in the products they design, why should anyone else?Yes seriously, they designed the game. If they do not care about this thing, why should anyone else?
We have gone around this a couple of times and I have said my piece. There is little point in continuing.Cigarette manufacturers don't care about the cancer causing chemicals in the products they design, why should anyone else?
Yea it shouldn't come as a surprise that it's mostly GMs who complain about issues like this thread or the ways that trying to work around the design inflicted wounds cause.I feel sorry for Dave, being a DM can be a thankless job.
If Alice is playing a class that was designed with the expectation that Dave should always be running an unreasonable number of encounters then Bob is going to look the star of the show every fight & alice might not even be playing a build that can grab spotlight in the other players. Take long rest vrs short rest classes simply being foisted off on the GM to solve or any of the cracks that start forming elsewhere as a GM like Dave tries working around or blocking the problem. If Bob is better at exploiting those cracks or coincidentally better equipped in ways Dave didn't consider then it looks like Dave is not only building adventures built for Bob & his cheer squad of sidekicks. if Dave makes changes that Bob is better at exploiting cracks in than Alice it looks like he's even making changes to favor Bob causing the initial criticism to be reinforced.I am not 100% sure what you are getting at here because you seem to be using "Spotlight" in the sense that Bob is more effective than Alice. But this is much more likely to be a thing where Bob is better a building a combat character than Alice in a combat focused campaign. The main way for it to be the DM's fault is where Alice builds a melee focused character but the DM makes all the encounters ranged.
I have never really seen the encounter numbers per long rest have more than a marginal impact.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.