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D&D General 6 Ability Scores but 4 Classic Classes?


If you're going to make a classless, feat-based 5e, it's important to remember that you don't have to make it so every 5e class is exactly replicable within the system. If certain class features don't work, just change them or drop them.

It's better to build your system with its own coherent logic.
Also, not every class needs to be classless.

It is possible to design a class that chooses all its features from feats. Meanwhile, Wizard, Fighter, etcetera continue to work as they do now.

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Dirty, realism-hating munchkin powergamer
class-less meaning Point-based ?
It could be, but it doesn't have to be.

In one of my current 5e games, characters don't have a class. At 1st level, they picked race and background, and I gave them a starting hit die, two proficient saves, two free feats, and two free skills. (Which is essentially a 1st level pseudo-class.) After that, they get 1 feat every time they level.

I have a menu of new and updated feats, and they can pick any feat from the book. If there's some other feature they have they want to upgrade (which is gained in play), we hash out a new "feat" to upgrade that feature instead.

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