Reynard
aka Ian Eller
Cheater.Strong hero
Fast hero
Tough hero
Smart hero
Wise hero
Charismatic hero
Cheater.Strong hero
Fast hero
Tough hero
Smart hero
Wise hero
Charismatic hero
So.. I was thinking about this as well.Strong hero
Fast hero
Tough hero
Smart hero
Wise hero
Charismatic hero
Savage Worlds is levels without classes, effectively.So.. I was thinking about this as well.
Just "Adventurer", or I guess you went for the term hero. But everyone just plays a Hero. All level 1 heroes are essentially the same, but with different scores, mean they have different strengths and weaknesses. Then as you level up perhaps you earn points you can spent on various skills/abilities. Maybe these skills have pre-requisite score limits. Like if you want a spell or set of spells, they require minimum INT scores. Then you can pick and choose ala carte and essentially make your own class?
Not to derail the thread, but does anyone know of a game that has a system like this?
When the original post said six classes aligned to the six ability scores (thereby making the ability more important to the character than the story behind the class)... my first thought was exactly this as well.Strong hero
Fast hero
Tough hero
Smart hero
Wise hero
Charismatic hero
Damn, someone beat me to itStrong hero
Fast hero
Tough hero
Smart hero
Wise hero
Charismatic hero
Low hanging fruit, in addition to not being in the spirit of the thread.Damn, someone beat me to it
d20 Modern,So.. I was thinking about this as well.
Just "Adventurer", or I guess you went for the term hero. But everyone just plays a Hero. All level 1 heroes are essentially the same, but with different scores, mean they have different strengths and weaknesses. Then as you level up perhaps you earn points you can spent on various skills/abilities. Maybe these skills have pre-requisite score limits. Like if you want a spell or set of spells, they require minimum INT scores. Then you can pick and choose ala carte and essentially make your own class?
Not to derail the thread, but does anyone know of a game that has a system like this?
Also d20 Modern did it and it was an absolute car crash, class-design-wise.Low hanging fruit, in addition to not being in the spirit of the thread.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.