6 Eagle Down (Judge : Garyh)

[sblock=OOC]Stepping in the narrow space, with tables and bench around, Mri'Thas is in danger of losing balance if he is attacked in melee.

If a Melee attack occurs while he is in this spot, I iwll roll an Acrobatic check 15, if failed you will conced combat advantage.

PS: Next time, please specify in the note secion that you attack counterclockwise so that it appears in the roll.

Also, I will use the same damage roll (1st) for the second attack also because it's more convenient.
[/sblock]


[sblock=Status]

Goon J10: 11/37 cursed (7 rabbit), bloodied
Goon M11: 26/37 cursed (Tsi'Ri)
Goon L8: 21/36
Goon I10: 30/36

Gravehound K10: 42/54
Gravehound K13: 42/54

I haven't yet accounted for future damage. It won't occur until all other ally have acted plus the leader can allow a free move which can save one of his ally from the secondary damage. I'll see on whom to use it.

All goons have expanded their dazzling strike encounter power.

Damien has expanded his daily WHite Raven Onslaught Power

Callen : 26 / 32
Kama'Zer: 35 / 41 [8/9] Dazed (TEN)
Soldier: 27 (22) / 44 Ongoing 5 necrotic (save ends), prone, dazed (TEN)
7 Rabbit: 25/40 Ongoing 5 Necrotic (Saven ends), prone, dazed (TEN)

Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.

Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points

Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.
[/sblock]
 

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OOC: I can't get a note section on IC. Something about spammers, but I don't quite understand it. "Blame the spammers for this. " it says.
 


Turning from the foes in front, Callen tries to blast the foe behind him out the door. The wave of thunder knocks the goon backwards towards the alley outside.

[sblock=ooc]Actions:
Start: n/a
Move: n/a
Standard: thunderwave vs. goon @ L8 Fort (1d20+5=15, 1d6+4=9) = hit 9 dmg, push 2 (L6 if possible)
End: n/a
[sblock=stat block]
Callen Stewart - Human Wizard 3
Initiative: +1, Passive Perception: 13, Passive Insight: 18
AC: 16, Fort: 14, Reflex: 16, Will: 16 - Speed: 6
HP: 26/32, Bloodied: 16, Surge Value: 8, Surges left:8/8
Action Points: 1

Powers:
Magic Missile
Scorching Blast
Thunderwave
Ghost Sound
Light
Mage Hand
Prestidigitation

Burning Hands
Fire Shroud
Staff of Defense
Shield*
/Expeditious Retreat
Summon Fire Warrior/Sleep*/Acid Arrow
Healing Word

Gloves of Piercing
Flame Rose


* memorized
[/sblock][/sblock]
 

Soldier creeps into a defensive position and the taint left from the the undead hound, is not resisted

[sblock=Details]
Standard Action:second wind(gain +2 to all defenses until his next turn ans spend a healing surge to heal 11 hitpoints
Move Action:N/A
Minor Action:N/A
Save Vs. ongoing 1d20+2= 3
[/sblock]

[sblock=Soldier stat Line]Soldier- Male Warforged Fighter 2
Passive Perception: 13, Passive Insight: 13
AC:19, Fort:17, Reflex:12, Will:14 -- Speed:5
HP:33/44, Bloodied:22, Surge Value:11, Surges left:12/13
Initiative +2, Action Points: 1, Second Wind: used
Powers: Crushing Surge, Brash Strike , Steel Serpent Strike, Warforged Resolve, Lasting Threat, Boundless Endurance, Frost Weapon
[/sblock]
 

[sblock=Belated Save vs Prone]
7 Rabbit is a dwarf, I forgot his save VS prone when the Gravehound attacked. Thanks to Ozy for pickint that up.

7 rabbit save vs Prone (1d20=6)
[/sblock]

[sblock=Updated Status & Map; Tsi'Ri, 7 Rabbit and Kama'Zer still up]
There is a blast 2 Zone centered on I12; enter at your own risk and peril.

Goon J10: 11/37 cursed (7 rabbit), bloodied
Goon M11: 26/37 cursed (Tsi'Ri)
Goon L6: 14/36 Bloodied
Goon I10: 30/36

Gravehound K10: 42/54
Gravehound K13: 42/54

I haven't yet accounted for future damage. It won't occur until all other ally have acted plus the leader can allow a free move which can save one of his ally from the secondary damage. I'll see on whom to use it.

All goons have expanded their dazzling strike encounter power.

Damien has expanded his daily WHite Raven Onslaught Power

Callen : 26 / 32
Kama'Zer: 35 / 41 [8/9] Dazed (TEN BG)
Soldier: 33 (28) / 44 Ongoing 5 necrotic (save ends), prone, dazed (TEN BG), +2 to defense (TEN)
7 Rabbit: 25 (20) /40 Ongoing 5 Necrotic (Save ends), prone, dazed (TEN BG)

Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.

Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points

Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.
[/sblock]
 
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Once again Ts'iri stabs the guard and knocks it back. She glances around and her eyes glow again for a moment. She sees some kind of undead coming up from the basement and throws a bolt of fire that way but she clips one ot the chairs and the blast goes off before it reaches them.

[sblock=ooc]Actions:
Minor: curse K10
Standard: Eldritch Strike
AP: Fiery Bolt
Move: n/a
End: n/a


1d20+8=21, 1d6=5, 1d4+4=8
M11 takes 13 damage and slides to M12

1d20+6=8, 3d6+4=16, 1d6+8=13 Miss N15

Needed to roll a 3 on the zombies and got a 2! :.-(
[sblock=stat block]
Initiative: +3, Passive Perception: 10, Passive Insight: 16
AC: 20/18, Fort: 15, Reflex: 16, Will: 15 - Speed: 6
HP: 40/40, Bloodied: 20, Surge Value: 10, Surges left:10/10
Action Points: 0

Powers:
1/1 Second wind
1/1 Vampiric Embrace
1/1 Chilling Cloud
1/1 Telekinetic Leap
0/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience

Darkleaf armor [+2 AC vs first attack]
[/sblock][/sblock]
 

Kama'zer tries to focus through the stars spinning across her vision and slices into the newest goon coming in from the kitchen door. She instinctively scans the field of battle and sees a pattern to exploit now that Ts'iri has moved another of the goons. Yelling orders in such a tone that her comrades obey without thinking, the Githyanki woman shifts the battle into a configuration that can hopefully be utilized to help them all. "7 Rabbit, scoot back away from that hound! Soldier, step back from that hound and Damien! If any of you wizards can target that area with the hound, Damien, and that goon Ts'iri just hit, open fire!"

OOC: If anybody can unleash a burst1 at L13 to target K13 and M12/M13 or even better a burst2 centered on M14 including the zombies as well, please go for it!
[sblock=Actions/Stat block]Start= dazed still
Minor=
Standard= Steel Monsoon vs. I10 goon (1d20+8=26, 2d8+4=12) Hit I10 for 12 dmg.
Move=n/a
End= n/a
Other: Effect from Steel Monsoon: Shift Soldier to L11, and shift 7 Rabbit to K8
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 4
Passive Perception: +13, Passive Insight: +13
AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5
HP: 35/41, Bloodied: 20, Surge Value: 10, Surges left: 8/9
Action Points: 1, Second Wind: not used
Powers-Opening Shove, Wolf Pack Tactics
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon
Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]OOC: Everyone remember, if you can see Kama'zer you get +1 to the attack roll and +3 damage for any attack you make with an Action Point.
 

Tactical comment: Remember that if you can push enemies into the area of the freezing could it will attack them automatically, and then again on the start of their turn. The area is a burst 2 centered on I12.
 

[sblock=OOC]
Is anyone else having trouble following what's going on? People keep saying, "I attack the goon at L4" or wherever, and when I check the map there's nobody there because the goon's moved in a later turn and the battlemap's already been updated. Is there any way to get older versions of the battlemap?
[/sblock]

Even through his daze, 7 Rabbit instinctively reacts to Kama'zer's command, backing away from the encroaching jaws. Seeing that this leaves Ts'iri fighting alone, he levels his war club at the guard that he's cursed... but at the last minute he instead throws his arms open and yells, [sblock=Magari]"Your fate and your life - both are in my hands!"[/sblock] He slowly closes his arms as if crushing something between them. The guard writhes in pain and drops to the floor, dead.

7 Rabbit looks invigorated. He spins around and fills the doorway with dire radiance. "Stay out there!" he yells to the guard trapped outside.

[sblock=OOC]
Vampiric Embrace on goon at J10 (w/+2 hit from Fate of the Void, +1d6 damage from Warlock's Curse) (1d20+6+2=19, 2d8+5+1d6=16) That's vs. Will, and it's a hit for 16 necrotic damage, killing him. Rabbit gains 5 thp and another +2 from Fate of the Void.

He misses his save vs ongoing damage: Save vs ongoing damage (1d20=9). Well, at least the thp will cancel out the ongoing damage next round.

What the hell: spend an action point (I can do that when I'm dazed, right?) to use Dire Radiance on the goon at L6: Dire Radiance on goon at L6 (w/+1 hit and +3 damage from Ts'iri) (1d20+6+1=26, 1d6+5+3=10) Hit for 10, and he'll take another 1d6+5 if he moves closer to me on his next turn. Cancel that if I can't do it while dazed.
[/sblock]

[sblock=7 Rabbit stat block]7 Rabbit- Male Dwarf Warlock 2
Passive Perception: 12, Passive Insight: 17
AC:16 (18 vs. OA), Fort:15, Reflex:15, Will:14 -- Speed:5
Resist 10 force
HP:20/40 + 5 thp, Bloodied:20, Surge Value:10, Surges left:10/10
Initiative 0
Action Points: 0, Second Wind: not used
Powers: Dire Radiance, Eldritch Blast, Vampiric Embrace, Fevered Certainty of Caiphon, Frigid Darkness, Armor of Agathys, Brooch of Shielding
[/sblock]
 
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